Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a god version of the modules (without the negative effects) and a ultimate god module.
Mods introducing new content into the game.
Mods introducing new content into the game.
A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a Ju G38. In combination with the AircraftRealism mod you will be able to fly above your enemies. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This transporter class plane has no weapons but high cargo space and low takeoff speed.
Mods introducing new content into the game.
Automatically configures inserters, provider and requester chests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Changes the crafting speeds of AAI Industry motors and electric motors to have better ratios with the rest of the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Mods introducing new content into the game.
This mod adds on/off switch button for sending a single circuit network signal. Mod settings allow to either toggle On/Off state by left-click and access inventory via hotkey, or to work like a regular constant combinator.
Mods introducing new content into the game.
Like the original by Hadramal, but with adjusted algorithm from Landfill Everything Continued by Schmorp.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the Ore Eraser toolbox shortcut which allows you to erase ore from the map.
Removes all ground decoration when placing tiles. Works with modded tiles too.
Small changes concerning balance, gameplay, or graphics.
Allows house waterfilling to function alongside Space Exploration again, just install this alongside any waterfill mod and Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.