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Custom your UI. For example: new UI, displaying parameters of players and vehicles and adding many custom settings. (Btw, temporarily shows vehicles parameters when a player get out his vehicle and when player's cursor hover over the vehicle) I'll add integrations with magic mods later + new nice-looking icons to UI in the next updates. Almost 0 impact on UPS! Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a train or wagon dies, print an alert message to players and a map tag on its last position.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nuclear bomb Strike on Your Charactor Dies. Eliminate Everything w/o Corpse! Developer is not responsible for saveloss etc.. Please BACKUP SAVEFILE Before Use this MOD
Mods introducing new content into the game.
An add-on for Dark Matter Replicators which causes replicators to require tenemut and the output product in order to duplicate it. Requires Dark Matter Replicators or one of its ports to function!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Less refined fuels pollute more. Electric furnaces consume 50% more power.
Mods introducing new content into the game.
An extension to the Science Cost Tweaker mod: Change the way science is being made (even more).
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
This mod makes your base not so fast, all recipes are need 5 times more time, 5 times more ingredients and also 5 times more production: the balance will be not changed. Multiply factor can be changed from 1 up to 100.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes all resources infinite, but gradually deplete to very low yeilds.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a new kind of train cargo wagon that connects to the logistic system in weird and mysterious ways.
Mods introducing new content into the game.