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A new BIG FURNACE that create a lot of plates per minute. It has 18x18 and came with 16 loaders to seems like an inline furnace.Can make 8 full belts of Plates. Only Vanilla items and Krastorio2, suggest a mod to support. 18K iron plates per minute.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Original author: Hypermark. A simple mod to easily replant forests and create basic wood farms.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an infused version of every (even modded) science pack, which every infinite technology will require. Infused versions are made by combining the original with space science pack and some raw resources. This increases complexity and cost of endgame research. Inspired by More Science mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
After a wacky waltz with a wandering wormhole, Nauvis was somehow transported to the Koprulu Sector! This is a Factorio mod that replaces some in-game sounds and music with those from StarCraft. This is a work in progress. What started as an interest in having StarCraft music play in-game has quickly turned into much more. I am thinking about adding more StarCraft functionality to Factorio (e.g. resources, units, buildings, etc.), but that is a pretty ambitious goal. Please don't sue me, Blizzard.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Changes the signal icons for 'I', 'J', and 'L' to include a smaller version of the letter in the corner of the icon so it can be read when the signal count is blocking the main letter. Version 1.1.1 - added E and F.
Mods introducing new content into the game.
Divides biters into two warring factions - the old ones (from Proto-biters) and the new ones. Creates an actual generation war on Nauvis!
Mods introducing new content into the game.
Crafting efficiency for Krastorio2, space exploration and other associated mods
Mods introducing new content into the game.
You will be able to keep enemies away and hurt them with the light from a new craftable Flashlight.
Mods introducing new content into the game.
Changes the Howitzer Turrets by Volvary to use the art from RP Artillery Turret 1. A few art glitches with muzzle flashes.
Small changes concerning balance, gameplay, or graphics.
Seja na automação ou na logística, os mods traduzidos para PT-BR tornam Factorio ainda mais divertido.
Mods introducing new content into the game.
Hide recipes you don't use from the player's crafting menu.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
It is now possible to research laboratory speed infinitely,And strengthened the numerical value (added a zero)
Small changes concerning balance, gameplay, or graphics.
Hides the minimap when hovering over certain entities so that the side-panel doesn't disappear off the edge of the screen. Updated with space expansion entities
Small changes concerning balance, gameplay, or graphics.
Reverts a change in SE 0.6 K2 compatibility that moved catalogue recipes from the Supercomputer, as well as Space Science Packs from the Space Assembler to K2 Servers. K2 Servers are still used for Matter tech.
Small changes concerning balance, gameplay, or graphics.
Tenebris doesn't lock promethium and science productivity research behind its new science packs.
Small changes concerning balance, gameplay, or graphics.