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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork of Plantable & Printable Trees (https://mods.factorio.com/mod/Blueprintable-Plantable-Trees) by Yes-Man. Changed recipe from 1 wood/tree to 4 wood/tree. Craft and plant (blue-printable) tree saplings that grow into trees, and automate it with the Recursive Blueprints mod. This is an update of 'My Tree Mod' from SamuelCombrinck, which was inspired by 'Simple Saplings' made by hypermark which apparently was a fork of 'JJtJJs Tree Planting Mod'.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Roboports automatically place and upgrade concrete within their reach. Fixed to exclude agriculture tower areas.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Makes the spidertron equipment grid 24x22
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adjusts Vanilla Tank and Flame Tank weapons to be Machine Gun and Tank Cannon / Flame Thrower after AAI Programmable Vehicles modifies the weapons.
Small changes concerning balance, gameplay, or graphics.
Generates ruin files for 'Abandoned Ruins - Updated' from setups selected in-game. (Now co-authored with roland77)
Mods introducing new content into the game.
This mod is meant for maximizing the UPS of large megabases. It minimizes the item search time when placing items into, or taking items out of chests. Improvements range from 15x to 47x faster over vanilla chests. This is a gag mod that will make every chest have one inventory slot. Also allows you to configure sizes for each chest, and optionally changes cargo wagons as well
Small changes concerning balance, gameplay, or graphics.
Adds method of turning ice into ammonia. Meant to help simplify resource management on Aquilo.
Mods introducing new content into the game.
Adds solar power towers heated by heliostat mirrors as a new form of heat generation. Extended from Cheese's Concentrated Solar, to allow important numbers to be configurable.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds supersonic train fuel as allowed fuel to cargo ships, airplanes, and base game vehicles, for significant speed/acceleration improvements.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod allows you to adjust power density and weights, energy capacities, and neighbor bonuses for nuclear-related items and reactors. By default it makes plutonium power production much more efficient and convenient, and makes fusion - even more efficient.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.