Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Streamline fuel management with this mod. It automatically monitors and dispatches trains to designated fuel stops when levels drop below set thresholds. Customizable settings ensure seamless integration into your factory logistics. Simplify fuel management and focus on optimization with this convenient automation tool.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds an infinite tech to improve resource extraction from Yumako and Jellynuts.
Small changes concerning balance, gameplay, or graphics.
Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds in mixed ore patches in the style of the Biter Battle scenario.
Mods introducing new content into the game.
Increases the capacity of cargo wagons to be equal to three steel chests.
Small changes concerning balance, gameplay, or graphics.
Korean localization mod for Omni Mods. If your mod needs Korean locale file, contact me. Discussion and E-mail
Small changes concerning balance, gameplay, or graphics.
Add Tech to add passive productivity in modules craft recipe
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Modifies some military recipes to incentivize production of firearms and gun turrets
Small changes concerning balance, gameplay, or graphics.
Adds new tiers of nuclear reactors with the goal of minimizing entity counts and allowing updates-per-second (UPS) friendly nuclear setups. Also, adds a burner heat source that requires green and red science to allow the efficient use of coal with turbines and heat exchangers.
Mods introducing new content into the game.
Every N minutes or by a command or on player death, players will be teleported in another world(s) on the same position where they were from the previous world. Kinda, a new challenge for you. (Works as a mod) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Scenarios, maps, and puzzles.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds a series of refrigeration technologies to help you complete the full cold chain logistics!
Mods introducing new content into the game.