Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Add some option to control the changing that Space Exploration do to vanilla game, that something make conflict with other mods or players style.
A free shortcut bar entry to teleport the player to anywhere on the map
Mods introducing new content into the game.
The player starts with a spidertron equipped for base construction, but heavily damaged, as to expedite the early game. Unlike most quick start mods, only one is generated, not one for every new player, which minimizes the impact of this mod.
Small changes concerning balance, gameplay, or graphics.
The crash site now has basic assemblers, lab, fuel cell and containers from the spaceship
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
These mods can't be auto-downloaded as dependencies on 1.0. I made it for "compability" with another modpack. Factorio devs won't fix it. This mod will always exist because of some mod devs doesn't care about it at all although it's not really their fault but it as it's now.
Collections of mods with tweaks to make them work together.
Adds the vanilla Rocket Silo alert sound to programmable speakers as an option.
PERSONAL USE ONLY! This mod is a collection of tweaks I use in my own games. It is not intended for public use, and I will not be providing support for it. If you want to use it, feel free to do so.
Small changes concerning balance, gameplay, or graphics.
yqur3's depedency modpack for content. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
A small mod. Freezes animating beacons, (1x1) loaders, belts, underground belts, and splitters. Based on FuzzyGames's Belts (and more) Animation Freeze.
Small changes concerning balance, gameplay, or graphics.
The cloning vat is a structure in Command & Conquer: Red Alert 2. this mod is like that. An epitome of advanced replication technology. This apparatus allows for the duplication of most solid items and fluids. Feed it with the desired resource and, with the right amount of thermal energy, watch it produce a multiplied output. Be cautious: the higher the rarity of the resource, the more energy and time the process demands. Regular maintenance is required to keep the vat at optimal performance.
Mods introducing new content into the game.
Provides alternative methods of Plastic and Battery production based on methane instead of oil. Methane can be created from water and carbon dioxide.
Mods introducing new content into the game.