Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Fixes Compatibility with Advanced Furnaces 2 mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Graphics update for Bob's mods. Buildings are colored by tier as well as adding some hi-res versions where bob hasn't yet. NO recipe changes/rebalance.
Small changes concerning balance, gameplay, or graphics.
Gives handcrafted items a chance to have quality. (a nice reward for your hard work) Default probabilities for HANDCRAFTING (machines not affected!): uncommon: 1/100 rare: 1/200 epic: 1/500 legendary: 1/1000 Probabilities can be adjusted in startup settings.
Small changes concerning balance, gameplay, or graphics.
A modpack of Earendel's AAI mods minus the Industries part. This mod does nothing but enable other mods.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Allows you to transfer a blueprint into a request object (requester chest, buffer chest, spidertron or character request slots). Features: 1. Transferring the blueprint to the request object (after copying a blueprint or objects on the map). 2. Disposable requester chest. 3. Backup/restore character request slots (works with blueprints and request objects). 4. Merging request slots. [More details on the page!]
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Sniper rifle Rivived and added settings. Can not come to the base of the enemy? Do worms kill you without letting you get close? There is a solution - a sniper rifle, punish the enemies!
Mods introducing new content into the game.
Unlock powerful efficiency with Pure Modules and the Advanced Beacon. This mod adds a new end-game beacon and Pure Modules, which deliver tier 3 modules output but without their typical downsides. It's built for broad compatibility and is safe to use with existing saves.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Expands the early (pre-electricity) game so that there actually is some time spent with burner hardware.
Small changes concerning balance, gameplay, or graphics.
Duplicate the underground belt entity to do 2 underground belts in one line
Small changes concerning balance, gameplay, or graphics.
Increases the power buffer in the Night Vision equipment to make them last all night even with no other batteries.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reskins the pipes and optionally adds a small storage tank using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Adds a turret and weapon from the aai laser tank mod that uses the laser cannon and ammunition. Adds a turret and weapon from the aai warden mod that uses the electro bolter weapon and ammunition.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds electric ammos, with power level similar to piercing rounds, that can be produced from charged batteries (from Freight Forwarding or Battery Powered mods). Also supports Krastorio2
Mods introducing new content into the game.
Mods introducing new content into the game.
Every Nth tick, adds X money to all/online teams.
Small changes concerning balance, gameplay, or graphics.