Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mods adds a graphical user interface for the forces system that's only accessabile through Lua.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes long handed inserters from technologies and crafting.
Small changes concerning balance, gameplay, or graphics.
Just a personal Vanilla Plus mod collection. Use at your own discretion.
Collections of mods with tweaks to make them work together.
This mod changes the heat pipe recipe to require less resources, to make the recipe for a normal pipe and the heat pipe more similar.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Outdated but keeping it for the old testbench. First version of Control GUI for the Throughput testbench. /viewtopic.php?f=194&t=94795
Mods introducing new content into the game.
Fix iridium and glass pyroflux smelting recipes so that they can be crafted in the absence of K2.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Researches to make burner inserters more efficient, and eventually unlock the secrets of free burner energy, allowing your burner inserters to generate power.
Small changes concerning balance, gameplay, or graphics.
This mod introduces a straightforward set of train signals, enhancing the signaling system within the game. Simplifying train signals, it allows players to intuitively manage rail traffic with ease.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Many recipes in AAI Industry are much more expencive or complicated than in vanilla - this mod tweaks said recipes, bringing them closer in line with vanilla. Forked so single cylinder engines are hand craftable.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
You may have crash-landed on this planet, but it seems you weren't the first to settle here. Abandoned Ruins adds ruins to world generation for you to explore and build into your own base, but be careful... Just because the ruins are long since abandoned, their defences might not be as dormant.
Mods introducing new content into the game.