Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes ("
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Ore can be converted into (Ur-ore) using energy expenditure. Some mods are already supported.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Instantly pops you into a vehicle when you place it, and picks it up again when you exit.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Selectively remove equipment grids from various entities and vehicles (such as locomotives, cargo wagons, etc). Saves some UPS if a mod adds equipment grids but you're not using it.
Small changes concerning balance, gameplay, or graphics.
IBC with tweaks to stacksizes and storage capacity.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Buffs Armored Train's locomotive and wagons. Hides FARL's Locomotive, we can simply use the module.
Small changes concerning balance, gameplay, or graphics.
Change the big electric pole sprite with the one from version <=0.15.x
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Replaces the nuclear fuel cell recipe ingredient with the Atomic Overhaul version.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Researches to make burner inserters more efficient, and eventually unlock the secrets of free burner energy, allowing your burner inserters to generate power.
Small changes concerning balance, gameplay, or graphics.
A reliable train-based logistic system that is relatively simple to use
Mods introducing new content into the game.
Big thanks to https://mods.factorio.com/user/mewmew . Creates explosions around when a player dies.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes more machines require the previous tier to upgrade, similar to Assembling Machines. Currently modifies Inserter, Steel/Electric Furnace, Submachine Gun, Combat Shotgun, Heavy/Modular/Power Armour, Heat Exchanger, and Steam Turbine.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A collection of QoL mods that I personally use. Created to spread awareness of Utilization Monitor by Blargh2015.
Collections of mods with tweaks to make them work together.
Rivives(builds) ghosts on mouseover with a cost of repair pack durability
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is a quick fix for anyone playing the Omni Island Modpack if it puts you in the wrong Controller to automatically put you Back in the Default Player Controller. It has Settings to decide on which controller types you want to be reset to Player, the Default settings will allow for controller types Ghost(used for dead Players.), Player(Default Controller Type for new Players.(Normally at least.)) and cutscene(used at the start of a game or during cutscene's triggered by a script.)
Small changes concerning balance, gameplay, or graphics.