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Send trains to stations receiving signals that match the train's cargo, or use signals to send a train to pickup cargo. Includes an option to automatically add refuelling stops to train schedules.
Mods introducing new content into the game.
Your premiere source for quantized cargo wagon loading (re-upload for 1.1 and newer)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allow bigger / larger shortcut icons. 1x, 1.5x, 2x size setting. All shortcut icons (yes mods) supported. Scale three-dot button, too.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a simple Atomic Artillery Shell which uses the vanilla Atomic Bomb detonation on impact.
Mods introducing new content into the game.
Mods introducing new content into the game.
Re-balances recipes, technologies and ratios for a faster and smoother playthrough. Lessens the difficulty spikes of mid-game and end-game (but doesn't remove them!). Most overhaul mods add complexity, this one reduces it: an UNDERHAUL If you like Factorio but you ain't got time for the grinding, this mod is for you!
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to easily construct pipes running in parallel, without connecting. Designed as a less fancy alternative to Flow Configuration, without the inventory complexity of Flow Control.
Small changes concerning balance, gameplay, or graphics.
A Diablo like RPG stats system - now with magic! | PD fork: caster-force spells + exp token craftable. The original mod is really good, I recommend installing the original, and only if you are looking for something different or more features then come to this one. I am adding new features whenever I can, once completed this mod will end up being very different from the original. installing: pd_rpg_extra_spells pd_rpg_m_spell_pack PD RPG Too Many Spells is recommended!
Mods introducing new content into the game.
Adds technologies that unlock recipes with increased input and output. This helps UPS save money by reducing the number of machines. Popular mods will be supported.
Mods introducing new content into the game.
Adds a startup setting to change the Factorio font. Includes Comic Sans, Papyrus, Times New Roman, Helvetica, Wingdings, and many more.
Translations for other mods.
This mod adds santa hats to all biters. Original mod by Danniel1220 https://mods.factorio.com/mod/biter-santaHats
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Access Cargo Landing Pad inventories remotely — manage cargo from anywhere! Enhance your logistics with easy remote connectivity.
Mods introducing new content into the game.
I love Fulgora. But some people don't. So this mod deletes it and moves some of it's products/technologies to other areas
Small changes concerning balance, gameplay, or graphics.
Appropriately limits the maximum level of infinite technologies that grant productivity bonuses.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Replaces random train names with ship names from Azur Lane and random train station names with port names from Wikipedia
Small changes concerning balance, gameplay, or graphics.