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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ore patches and oil never empty! This mod keeps the values high instead of setting it to infinite and supports settings.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Various tweaks used on Sufficient Velocity community server
Collections of mods with tweaks to make them work together.
Adds a Bf-109. In combination with the AircraftRealism mod you will be able to fly above your enemies, shooting them or other planes. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This plane is a FIGHTER. Use it against other planes as it deals high anti air damage.
Mods introducing new content into the game.
Add protoss as new enemy force. It features a new planet Aiur with new resources and new offensive mechanics. They can optionally spawn on Fulgora.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds in end-game laser weapons that have tons of damage, to deal with end-game bugs. Adds, Laser Rifle and Laser Mini-gun. Reuploaded and fixed for the most recent factoro version.
Mods introducing new content into the game.
Sick of the same old boring science recipes, want some variety in your games... give this mod a try. Adds several alternative science packs to the base game, Bobs or AB games. Also adds Research Facilities for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone.
Mods introducing new content into the game.
All New Graphics!! A Mammoth Mk3 from Tiberian Wars!, my new rendition of one its just like the t1 atom functionally but with two rocket launchers no flamer or machine gun, This tech can be unlocked after the Atom Bomb and base Tank are researched. James Fire and randomflyingtaco creators of Factorio and Conquer have explicit permission to use and modify the Mammoth-MK3 for use with Factorio and Conquer
Mods introducing new content into the game.
DO NOT have LTN Combinator installed. Fixed for Factorio version 0.18.27 and above. Adds a new type of Constant Combinators to the game. They come with a custom GUI to ease the control of LTN signals. Original by Dockmeister.
Mods introducing new content into the game.
Launch rockets at biters (and probably at your own base defense) [I don't plan on updating this to 2.0, since Space Age now has its own rocket turrets.]
Mods introducing new content into the game.
Yellow and red underground belts get the same max length as the Express underground belt.
Mods introducing new content into the game.
Adds cargo wagons and locomotives Yuoki-Railroads themed.
Mods introducing new content into the game.
Makes recipes from Fluid Must Flow more expensive. Replaces iron plates in recipes with steel plates and engine units with electric engine units. When Titanium by brevven is used, iron and steel plates will be replaced by titanium plates instead. When Krastorio 2 by raiguard is used, iron gear wheels will be replaced by steel gear wheels. Technology prerequisites are adjusted accordingly.
Mods introducing new content into the game.
Adds advanced versions of Oil Refinery Oil Generator, Lab, Storage Tank, Assembler, Chemical Plant, Solar Panel, and Accumulator that are larger and more powerful than there original versions. All are configurable with settings
Mods introducing new content into the game.