Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Doubles the number of recharge stations per roboport. Your robots recharge faster, but brownouts occur more often.
Mods introducing new content into the game.
Import and export quickbar filters as blueprints. Set a default template that will be applied when you start a new game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a new way to create mineralized water and changes stack sizes of sodium and sodium hydroxide.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Three new types of armors, everyone is perfect for its own purpose, and a new fusion reactor. The MKWork has great inventory bonus, The MKFight has great resistance, The MKX has a giant equipment grid, The Solar Fusion Reactor provides 4MW of portable power.
Mods introducing new content into the game.
Перевод модов на: Русский язык. Предлагайте моды для перевода. Ссылки в описании. В зависимостях указаны не все моды, которые переводит данный мод. В первую очередь все переводы в данном моде создавались для себя и своих нужд.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds icons to resources on the map, optionally with a label and the resource count.
Small changes concerning balance, gameplay, or graphics.
For your transporting needs, FE-Transport is here to bring your more belts, inserters, and fluid options!
Mods introducing new content into the game.
New Planets, Late game enemy, Land Mines, Underground world, Subways, Valkyries, Ore refining, Crash Site Items and Tech Loot, Subspace Transport, Sub-Dimensional Stacking, Biter harvesting. Placeable spawners, Alien Ooze, Ore Enrichments, conversions, Regenerative Walls and Belts, Recycler, Fluid controls, Mini Boiler, Fishing Machine, Mini Loaders. Titanium Walls, pipes and Belts, Biter Neural Toxin, Fish and Ooze juice. This is a modpack for all splinters.
Large total conversion mods.
Changes trains behavior so they will skip a station if the "wait until" condition is already met
Mods introducing new content into the game.
Updated version of a 0.17 mod by Emmote. Unlocks multiple tiers of Worker Robot Speed. For use with other Bot Start mods. New feature: A setting to adjust the number of tiers unlocked to your liking.
Mods introducing new content into the game.
Small mod that adds logistic beacon that provide charging platform and range increase but no docking.
Mods introducing new content into the game.
Early game blueprints now have a use! No more meticulous placement, pipetting, or rotating! Just hover over a ghost and it will be placed. Toggle on/off with SHIFT Y.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sets the entire world to refined concrete. Uses a more performant way to set the tiles. Removes annoying rocks, fish, and decorations (optional).
Mods introducing new content into the game.
A very expensive 1x1 fluid storage tank that can hold an unlimited amount of fluid. ***VERY IMPORTANT*** You MUST put a pump to output fluid, otherwise no fluid will come out. The tank costs as much as 100 regular fluid storage tanks (2000 iron plates and 500 steel plates) OR you can make it directly using 100 fluid tanks. Either way, it takes a LONG time to craft.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a small line to all settings descriptions indicating what the limits and defaults are for that setting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies Transport Drones to be available earlier and changes their fuel to steam.
Mods introducing new content into the game.