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AAI Programmable Vehicles, whether intentional or not, nerfs the weapon loadouts of the planes from the Aircraft mod. When both Aircraft and AAI Programmable Vehicles are active, the Flying Fortress loses its machine gun, the Jet loses its rocket laucher and the Cargo plane loses its machine gun. This mod patches it so that the player controlled versions of these vehicles have all their original weapons restored.
Small changes concerning balance, gameplay, or graphics.
An overhaul modpack that delivers ways and reasons to automatically produce wood throughout the universe.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Rebalances asteroid resistances depending on asteroid type, enabling more flexible weapon combinations and priority strategies.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
An expansion modmod for Bob's. Includes lots more chemistry, some weapons, enhancements for nuclear production, and various balance changes.
Large total conversion mods.
Makes all non stationary combat robots have infinite lifetime
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Tired of firing a ton of artilery shells to reveal the map? This one does this job A LOT better.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds turret like equipment's, that use ammo from character inventory in the form of the following Machine-Gun, and Dual Machine-Gun Rocket Launcher, and Dual Rocket Launcer Cannon, and Dual Cannon Railgun, and Dual Railgun
Mods introducing new content into the game.
Provides alternate recipes for vanilla items in addition to the normal ones, usually with various trade offs for resources/time/difficulty.
Mods introducing new content into the game.
Add poison, distractor, explosive artillery shell + research. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Screw landfill! Defences on the coastline is no longer painful and ugly! You can place walls, gates, land mines, and big electric poles on shallow water! Walls no longer visually connect to nothing when next to water! Spaceship walls no longer visually connect to nothing when next to the vacuum of space! Supports modded shallow tiles, walls, gates, and land mines!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a shortcut to show gun range of the controlled character or vehicle.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nuclear bomb Strike on Your Charactor Dies. Eliminate Everything w/o Corpse! Developer is not responsible for saveloss etc.. Please BACKUP SAVEFILE Before Use this MOD
Mods introducing new content into the game.
Simply modify the colision/placement box of the modular turrets to be 2 by 2 instead of 3 by 3. Require Modular Turrets from wodzu93.
Small changes concerning balance, gameplay, or graphics.