Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds a speaker to the game that includes 189 instruments for use in music production. Fixed and expanded version of the original Musical speaker.
Mods introducing new content into the game.
Makes all factory buildings cheaper by a configurable factor! (default is 10x)
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Re adds the solid rocket fuel item back to the game for uses in trains, furnaces and other fueled vehicles and machines.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows storing items and fluids in a limitless shared subspace. Warning: work in progress alpha.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
You can burn the dead bodies of monsters you kill for fuel. [fork of TheDeadBurn_v17]
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Bob's warfare adds a rocket engine item. It seems logical that these ought to be required to launch a rocket. CMHMod used to add this as an ingredient for rocket parts. Now that CMHMod is defunct and its alterations to the endgame have been mostly subsumbed by Bob's Revamp, this mod adds that one small part: it adds rocket engine as an ingredient for rocket parts, and makes the rocket engine recipe additionally require invar and cobalt steel.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Tweaks Exotic Industries Tanks, and allows them being placed in space.
Mods introducing new content into the game.
Automatically configures kill milestones for Schall's Endgame Evolution
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Show % progress, ETA, 5-sec average rate, and unit count on the current research
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Makes Circuit Wires with Pyanodon Petroleum Handling only require Tinned Cable
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Changes the player into a puro like protogen like creature.Massive credit to MrJones16 s mod for the base which i modified. Btw i am not a furry this is for a very good friend DOES NOT WORK
Small changes concerning balance, gameplay, or graphics.
Adds a shitty implementation of roboports with a circular sphere of influence
Small changes concerning balance, gameplay, or graphics.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Several minor military balancing changes. (turrets, tanks, shotgun, landmines, research, damage, cost, ...)
Small changes concerning balance, gameplay, or graphics.