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Screw landfill! Defences on the coastline is no longer painful and ugly! Build walls and gates on shallow water! Configurable for building land mines and big electric poles on shallow water! Walls no longer visually connect to nothing when next to water! Walls no longer visually connect to nothing when next to the vacuum of space! Supports modded shallow tiles, walls, gates, land mines, and big electric poles!
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a single configurable valve that can be used for: overflow, top-up and one-way/check. Inspired by Flow Control and Advanced Fluid Handling. Fully configurable with custom levels with intuitive shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Fork of Long Range Delivery Drones made by Klonan created to fix few bugs
Mods introducing new content into the game.
(Alpha Version, not playable) Adding one of the most legendary planets in fiction: Arrakis aka. Dune!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
The synaptic assembler is a balanced building to craft specific recipes very efficiently.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows personal robots to instantly charge for free when your power armor runs out of battery, as if you had mined them from the air. This could be considered cheating as the energy is free, but mining robots before they charge does the same thing. If you dislike the idea of free energy, there is an option to disable free charging but make charging speed instant.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Inserters will be able to interact with cargo bays on platforms and planets.
Small changes concerning balance, gameplay, or graphics.
Adds slow but powerful bots, new robot infrastructure buildings including chests, roboports, and zone expanders.
Mods introducing new content into the game.
Mods introducing new content into the game.
The Cosmic Incubator creates a miniature universe that harvests unstable and unobtainable materials. Gameplay wise, it generates various ores, with a different set of results on each planet.
Mods introducing new content into the game.
Allows you to track any circuit signals in the player HUD / UI. Awesome for storage monitoring, robotics network, production flow, alerts, debugging circuit networks or power monitoring! This is a continuation of the Circuit HUD mod with many new features and can be safely installed in existing save files!
Mods introducing new content into the game.
Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +20, speed movement +60% and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.
Mods introducing new content into the game.
Adds a new group for science packs. Separates nauvis packs from interplanetary ones by default.
Small changes concerning balance, gameplay, or graphics.
You can change the skin of the construction/logistic robots to that of a servo-Skull from Warhammer 40K. Also supports Klonans Companion Drones mod!
Mods introducing new content into the game.