Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a GUI Menu that allows fine grain control of your starting items for custom play, in existing games use /qsmenu in the console to show the menu
Mods introducing new content into the game.
Dig canals to extend or connect bodies of water. - Adds waterfill and swimming - Biters, players, and vehicles are slowed down in water
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows the oil burning power entities to accept Angel's fluids instead of Bob's fluids.
This mod adds changes that makes Space Exploration and Bobs work better together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Disables any recipes that are not necessary to complete the game.
Small changes concerning balance, gameplay, or graphics.
Use IR2 icon for many items, fix steel plate recipe, fix technology pack recipe, fix stone procesing technology and fix silicon recipe, remove IR2 ammo and readd depleted uranium magazine from KR2 and change KR2 ammo recipe, Add filtration recipe for tin and gold ore, disable enrichment iron and copper ore recipe.
Moikka wants you to suffer, so you shall. Some small personal tweaks to Krastorio and other mods.
UMRとRealisticReactorsを同時に入れたら原子炉が作れなくてUMRが全く稼働しなくなったのでUMRに原子炉いらなくした
Mods introducing new content into the game.
Collection of multiple fixes and adjustments for things of multiple mods. Currently available: AAI Industry Mod: Set cable length of Small iron electric pole to Small wood electric pole length. Cargoships Mod: Set cable length of floating electric pole to Big electric pole length.
Small changes concerning balance, gameplay, or graphics.
makes the base recipes more complex without making the game more grindy and reasource intensive or adding a long late game
this mod enables the system of list or queue searches in your factorio thus facilitating your game.
Adds research that toggles biters/pollution in game
Mods introducing new content into the game.