Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Makes Big and Mk labs (More Labs) accept Basic Tech Card (Krastorio 2)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that fixes the two annoying softlocks that you get from MSP with bobs+angels
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
/sudo is a command line helper utilty that aims to make common tasks easier by providing shortcuts to commonly used api features. It is a modding, development and administration tool NOT intended for normal play. Use "/sudo help" to get started. I strongly recommended deactivating it once you're done. Prolonged use can cause sloth, desyncs, cheating-addiction and/or desire to write your own mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod extends the in-game options of adding 1, 5 or all items to the build queue by a configurable amount
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a turret with almost the same default settings as vanilla : aim is to balance a scenario with K2; custom biters and wave defense.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Underground fish with underground surprises + 🇷🇺 🇧🇪 🇪🇪 🇫🇮 🇯🇵 🇺🇦 🇸🇪 locales
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Randomizes most recipe ingredients while balancing the expected total resources needed.
Large total conversion mods.
Limited Oil fields that deplete, amounts based on real world data, including extraction rate, and amount.
Small changes concerning balance, gameplay, or graphics.
NOW FUNCTIONING, put /c game.players["PLAYERNAME"].force = game.forces["militaris"] into the console twice, replace PLAYERNAME with whatever your username is. (Scenario to start as Faction 1 hasn't been implemented because I have no idea how to do that. Please help me lol xD) you need to use console commands to play my mod for now, sorry lol. Dx A project I promise to finish eventually. This is a TC mod that aims to bring a plethora of new ways to play by implementing different factions...
Large total conversion mods.
Mods introducing new content into the game.
A Space Exploration based mod pack for the AntiSocial Jerks discord community. This mod does nothing on it's own.
Collections of mods with tweaks to make them work together.
When placing any vehicle that requires fuel (like a car, tank or even train), you will automatically enter it and place the best available fuel in your inventory into it. This mod also adds a custom keybind that allows you to leave and mine a vehicle instantly. This mod should work with modded vehicles and fuels.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds technologies for improved versions of base game items that use a lot of enriched uranium.
Mods introducing new content into the game.
After the tutorial, the level did not stop. You suddenly notice that you are proficiently doing unfamiliar things, that the narrow map is filled with somewhat abrupt directions, that your memory is actually incomplete... Coming up, you are going to obtain sufficient resources from this place, research technologies that are not included in the tutorial, and then leave this place to search for the truth about this world. (The remaining story is waiting to be added)
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.