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Applies the mining productivity bonus to Angel's Refining's crystallizers. forked by monke, original author minno
Small changes concerning balance, gameplay, or graphics.
Disables the annoying pentapod egg spoilage mechanics, and adds a recipe for abiogenetic pentapod egg creation. If you want to keep no-enemies off, but don't want to deal with pentapod eggs, this is for you.
Small changes concerning balance, gameplay, or graphics.
Warm up Aquilo juuuuust enough so that entities don't freeze on it's surface
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod reverts IR2's infinite mining productivity research cost to a linear formula. Old formula = 2^(L-4) * 4000 New formula = (L-3) * 4000
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes Artillery Shell Damage Scale with Physical Projectile Damage Research. Starting at Phisical Projectile Damage 7.
Mods introducing new content into the game.
Adds 10-19 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Train Supply Manager Addon - adds procedurally generated icons for using the empty train concept. Depending on your modlist, this mod will generate suitable icons for added resources with either a cargo wagon or fluid wagon background and named empty X - where X is the resource name. Even vanilla games will receive numerous additional icons, as plates, sciences, and ammo are now supported with their empty train icons in addition to basic ores and fluids.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes trees hate you and your factory. They will do bad things to you and your factory.
Small changes concerning balance, gameplay, or graphics.
Adds a port that can recall and store specific bots for recycling or reuse.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Looking for better ways to scan the map? This mod adds 2 new buildings: The "Over The Horizon" Radar and the "High Frequency" Radar. You can unlock them with Military and Chemical Science. This mod is Data-Stage only - There is no added impact on UPS. However, HF radars keep a lot of chunks loaded. Use responsibly.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows the player (and vehicle if using car or tank) to teleport to any train station via a simple user interface
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends
Scenarios, maps, and puzzles.
Adds wooden stakes to the early game. When enemies deal melee damage to stakes, they receive half that damage in return.
Mods introducing new content into the game.
Pure tower defense: progress by killing biters, dense nest placement, periodic waves with bosses, Master Ammo Chest system. Rewritten with prototype-based enemy scaling for better performance and control. Discord of the server where im more active: https://discord.gg/93Vcq8PPSY
Small changes concerning balance, gameplay, or graphics.
Makes blueprints of signs from strings, made out of vanilla constant combinators. Useful for location specific comments in blueprints or on the ground!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.