Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Translations for other mods.
Adds silver and bronze coins. Adds its own gold coin and provides a generic recipe to craft gold coin and other recipes to exchange the coins with each other. The names and exchange rates are Harry Potter style. Doesn't provide any way to optain the coins. This mod is primarily meant as an inspiration for other modders, but can be used in combination with other mods that use the coin. This is a updated version of the More Coins by ickputzdirwech for use in Factorio v2.0 Vanilla & Space Age.
Mods introducing new content into the game.
Automatically removes spoiled science from labs and sends it to a designated logistic chest.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes all beacons affected by their hosted modules. This means that your speed beacons will have almost triple the power draw, and effeciency beacons will be even cheaper!
Small changes concerning balance, gameplay, or graphics.
Adds tiers of spidertrons, increasing the equipment grid and other stats with extremely high research costs.
Mods introducing new content into the game.
Feed hot fluoroketone to flamethrower turrets. Generally nerfs flamethrower turret damage and fluid consumption overall (settings are configurable). Feeding hot fluoroketone is on par with vanilla light-oil flame damage. Also adds a boiler to heat up your cold fluoroketone.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds infinite fuel compatibility to new objects Добавляет совместимости бесконечного топлива с новыми обьектами.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Research technologies by killing bitters. Fork of Kriptonix's Combat Research.
Small changes concerning balance, gameplay, or graphics.
Automatically supplies space platforms with items required for construction ghosts. Platform foundations have the highest priority and are delivered even if the target hub is full. Non-foundation items are supplied slowly and in a controlled manner. Deliveries are limited to the same space system and use a simulated flight time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Experimental mod that removes all science packs - every item, recipe and technology related to any science pack has vanished from existence. Removing science from existence causes severe instability in the space-time continuum - use at your own risk!
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Normalizes the copper wire shortcut, harvest gold and adds wire end caps.
Small changes concerning balance, gameplay, or graphics.
Replaces "Blacklist" and "Whitelist" with "Blocklist" and "Allowlist".
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A lightweight MQTT-based agent system for Factorio that monitors game state (production, inventories, pollution, fluids) and integrates with supOS Node-RED workflows for IIoT applications.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Research technology to increase player inventory, logistic, and trash slots and improve mining speed. Also new repair packs, axe, lights, and radars. All new of Hiladdar's items from other mods are consolodated in their own crafting tab. Includes an option to obliterate cliffs on the map at the start of a new game.
Mods introducing new content into the game.
Adds placeable tiles that allow you to make your own artificial Yumako and Jellynut wetlands, similar to mods like Waterfill.
Mods introducing new content into the game.