Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
override prototype values. implemented values can be found in homepage.txt inside factorio_dir/mods/moDBase_x.x.x.zip
Changes the burner inserter to murder inserter, made for fun and unrealistic Recommend backing up before using this mod
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Removes long handed inserters from technologies and crafting.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fork of https://mods.factorio.com/mod/grenade-yeet. Instead of placing grenades and other explosives on the ground, inserters will yeet them into the distance. Fork - supports poison, slowdown and some drones capsules, fixed issues with logic and power.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Electric vehicles running on battery energy. Based on mknejp's Electric Vehicles mod.
Mods introducing new content into the game.
Adds to the game advanced, high-speed machines for the Assembly of components that are 16 times higher than the vanilla machines 3 levels. Balanced. Language en, ru, de, fi.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This modpack is specially assembled to monumentally increase the intricacy and asperity of the base game with Bob's mods, Angel's mods, Yuoki Industries, Space Exploration, AAI, Logistics Trains, Pyanodons mods and more. Fixed incompatibilities, missing mods and included the better monster stuff.
Collections of mods with tweaks to make them work together.
Bob's mods and Angels mods russian translation + some others mods
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod was written specifically for Alt-F4 #13. It mimics Factorio 0.11 to run an old One Rocket Defense Per Minute megabase built by DaveMcW. Caution: using this mod on other saves will confuse your inserters, and maybe some other things!
Mod for compatibility. This mod is a part of a modpack. Standalone use is not supported.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds hotkeys to craft items from your cursor or your quickbar. Republished fΓΌr Factorio 1.1 This mod is DISCONTIUED. I have merged all crafting mods into one single mod. Please use the successor [Crafting Tools](https://mods.factorio.com/mod/Kux-CraftingTools)
Adds a Statue. Commemorate great achievements of Ggong-C. μ‘°νλ¬Όμ μΆκ°ν©λλ€. κ½μ¨μ μλν¨μ μ¨ μΈμμ λ리 μ립μλ€.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.