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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Warm up Aquilo juuuuust enough so that entities don't freeze on it's surface
Small changes concerning balance, gameplay, or graphics.
Alternative way of handling copper, iron and crafting steel. As a bonus mod gives you molten form of plastic and sulfur for alternative storage/transport.
Small changes concerning balance, gameplay, or graphics.
Adds a water moat around the starting area for an easy start. (dose not generate in preview yet, only on game start)
Mods introducing new content into the game.
This mod adds in a new locomotive that is faster but heavier, slower acceleration, than the original diesel locomotive.
Mods introducing new content into the game.
A fork of the warehouse mod that only provides basic warehouses that are placeable in space
Mods introducing new content into the game.
The Celestial Flying Sword is a legendary weapon forged in the ancient flames of the immortal realm, imbued with the essence of the heavens. With its sleek, radiant blade and intricate runes etched along its surface, this sword possesses the extraordinary ability to soar through the skies, slicing through enemies with unparalleled speed and precision. Controlled by the wielder's spiritual energy, it can execute devastating strikes from a distance or shield its master in battle. Revered as a...
Mods introducing new content into the game.
Biters goes wild at night, take care. Best gameplay in Rocket Rush Mode.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Baron Sludge adds a small tech tree and optional processing steps around natural materials.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlimited Belts give you the options to create new Electric Mining Drill and Pumpjack with a maximum number of 255. Amount of new ones can be between 5 and 255 you can change it in the settings. Color is base on the number to generate it. Electric Mining Drill and Pumpjack have allways the same color on every startup
Mods introducing new content into the game.
Reverts science pack icons. Useful when some other mod changes them and you don't want that.
Small changes concerning balance, gameplay, or graphics.
This mod adds in an backpack which is worn instead of an armor and a powered version with its own grid.
Mods introducing new content into the game.
Pick your individual starting planet. This mod makes no changes on game prototypes.
Small changes concerning balance, gameplay, or graphics.
Makes Artillery Shell Damage Scale with Physical Projectile Damage Research. Starting at Phisical Projectile Damage 7.
Mods introducing new content into the game.
Adds new ores/Replaces all vanilla ores when paired with Unfunny ore processing. Does basically nothing on it's own.
Mods introducing new content into the game.
磁生电,电生磁,这种特殊的瓷砖能够无损地传递磁能,将铺设于其上的任意发/用电设施通过磁电共生的原理连接在一起,无需电线杆。 Magnetism generates electricity, electricity generates magnetism. This special tile can transmit magnetic energy losslessly, connecting any power generation/consumption facilities built on it through the principle of Magnetoelectricity, without any electric pole.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.