Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Wifi electric pole for 5dim -> Wanted to add back so sandbox games can be converted to 1.1.25
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multi-line and backwards-building capable belt builder with live preview. Languages: English
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Contains various tweaks we use in our multiplayer game of K2SE
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Using the power of univese's most common element [[reupload]]
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod for managing Spidertrons. Allows you to group them together and control the groups, such as following the player, returning home, and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds some reggae/dub music track on Gleba, (or Nauvis if no space age )
Mods introducing new content into the game.
Unlock Satisfactory hard-drive style alternate recipes for many intermediate products.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the technologies that allow infinite research to use all 7 science packs.
Small changes concerning balance, gameplay, or graphics.
Unlock coal synthesis more easily from normal Gleba and Fulgora progession without the need for military science, alternative flamethrower ammo recipe and vulcanus powerpole softlocking issue mitigated
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes the spidertron logistics tech available much earlier. Relies on the Insectitron mod to have viable trons to move things.
Mods introducing new content into the game.
Simplify the obtention of electronic circuits, advanced circuits and processors.
Mods introducing new content into the game.
Starts off the game at maximum evolution... (as seen in Michael Hendriks YouTube series [Is it possible to beat Factorio with absolutely very normal settings? (and 1 teeny tiny mod...)])... Good Luck Soldier! Changelog: 1.0.1 - Icon added 1.0.0 - First release
Small changes concerning balance, gameplay, or graphics.
Makes the burner inserter not take coal (or any power) but much slower.
Small changes concerning balance, gameplay, or graphics.
Created for my SE playthrough. Adds the Laser Artillery from Krastorio 2, and makes its properties highly customisable. Recipe is also changed to include some SE materials. All credit goes to K2 authors Krastor and Linver and the current maintainer, Raiguard.
Mods introducing new content into the game.