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Adds more variants of Thrusters with flipped and or mirrored input/output for fuel and oxidizer
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows the logistic system technology to be researched with chemical science
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Shows you where to put the splitter on the main bus so the output is exactly where you want it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlock Satisfactory hard-drive style alternate recipes for many intermediate products.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod creates new force for each player. Those forces are enemies (you can use diplomacy mod), but they can share vision despite being enemies (check out settings->mod settings->per player) now finally radars don't always share vision. Every player has option to flip setting, so that his radars share/don't share vision. If you want also to have shared chat between all forces, I might recommend you always-shout mod ( https://mods.factorio.com/mod/always-shout )
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes trees hate you and your factory. They will do bad things to you and your factory.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Reduces mining interval to 50ms, configurable down to 1ms. Increases player mining speed dynamically.
Small changes concerning balance, gameplay, or graphics.
Modpack that includes all 2.0 mods required to recreate the complete Picker experience.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows the player (and vehicle if using car or tank) to teleport to any train station via a simple user interface
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
My take on Atomic Artillery with lighter crafting requirements and a bigger stack.
Mods introducing new content into the game.
Waste incineration enables you to burn obsolete stuff to generate energy. Different types of ash remaining in this process can be smelted to regain some of the metals.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.