Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod changes the welding sound in K2 with 'My Weggies', 'An Owl!', etc. from the popular Factorio streamer Damnzl.
Small changes concerning balance, gameplay, or graphics.
Satisfy your addiction and safely consume glowsticks virtually. Just replaces fish with glowsticks.
Mods introducing new content into the game.
Adds Rubber and Resin to the game! Breed trees to find resin in Greenhouses and smelt resin into Rubber to make better belts and vehicles. This works K2's own greenhouse and recipes.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds extra mod replication support for Dark Matter Replicators.
Mods introducing new content into the game.
Allows players to queue research, filter research according to required science packs, and automatically queue prerequisites for desired tech. The current maintainer is Saeuissimus. Originally developed by Mr Doomah, with updates by Doomquill, Chrisgbk and thelordodin.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Re-balances incinerators in the "Hard crafting" mod to allow managing high amounts of byproducts at the start of the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Large total conversion mods.
visualize metrics from your factorio game in grafana, graftorio fork and patch.
Small changes concerning balance, gameplay, or graphics.
Changed sprites of green, red and blue circuts with Keys from Doom 1-2 by iD Software. Made with https://mods.factorio.com/mod/texturebase
Addition to en-gb for British English Support for mods, see https://mods.factorio.com/mod/en-gb on how to enable en-gb
Translations for other mods.
Options to automatically enter car or loco when placed. Option to try to mine it when you exit.