Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Fan mod for IR3! Adds mirrored versions for recipes with 2+ fluid inputs/outputs.
Small changes concerning balance, gameplay, or graphics.
NEED ROBOPORTS. Your logistic robots are so fast that take your itens between the logistic chest like a teleportation.
Mods introducing new content into the game.
Factorio but everything must be crafted using the power of SCIENCE! ... the science of Factorio. Procedurally generates science-pack energy tokens that are added to the ingredients of every recipe that is unlocked by said science pack at the relevant level, so it should be compatible with most other mods.
Large total conversion mods.
Mods introducing new content into the game.
[Unzip the zip file because this is scenario]This is scenario. A debug tool to display all the tile prototypes automatically.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod simply remove the farting sounds from the puffer-refugium in Angels Bioprocessing
Small changes concerning balance, gameplay, or graphics.
Cursed by an evil wizard, all of the inserters you place down turn into burner inserters! Show that wizard who's boss and launch a rocket anyways.
Mods introducing new content into the game.
Forbids building normal inserters, only build max range throwers from renai transportation. Add a mod setting for inserter range so you can throw items even further.
Change up vanilla to to have more functionality, though some changes may be big.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
** USE ONLY ON A NEW WORLD ** This mod selectively removes/hides certain technologies which are NOT considered "Tier one". Only the lowest level "Tier 1" buildings and technologies are allowed for a primitive lifestyle. Certain settings can be toggled ON to override the default behavior.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
修复aai-industry导致boblogistics中的铜管消失了。 Fixed aai-industry leads to the disappearance of copper pipes in boblogistics.
Small changes concerning balance, gameplay, or graphics.
Allows you to record player actions and export them to make tool-assisted speedruns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.