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Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod radically changes the game by making logistics more realistic. Stack sizes and the player's inventory are greatly reduced, forcing the player to rely on more sophisticated logistics to progress.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replaces the default science pack icons with Necoarc and other silly memes
Mods introducing new content into the game.
Rebalances Fluid Must Flow ducts to be made of Tungsten, as well as other smaller changes to suit that change.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Streamlined fork of Thermal Solar Power by MarximusMaximus and others. Contains the basic thermal solar panel (+ large version for better performance), heat exchanger & heat pipe. A new heat loss mechanism has been added, along with various features, visual updates, settings and new mod compat. The mod is carefully balanced for vanilla, but can be configured.
Mods introducing new content into the game.
Increases the speed of mining drills to make the progression feel more impactful.
Mods introducing new content into the game.
Adds a configurable, lategame fusion fuel with extreme acceleration and speed. A fork of Phnod's original mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides some starting items for Slim-Inserter + Smart-Link-Chest mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mid and late-game techs for teleportation devices. Adds beacons which allow teleportation between them, and equipment that allows teleporting to a selected tile using a remote. Both methods require power proportional to the distance traveled. Original by Apriori, updated to 0.17+ by Silari. Rebalanced by Giz: default energy cost+, buffer increased, advanced teleportation tech removed (no personal teleporter).
Mods introducing new content into the game.
This mod adds the productivity bonus research from Space Age to Base 2.0 Factorio. It includes infinite productivity researches for LDS, Plstic, CPUs, Rocket Fuel, Rocket Parts, and Steel Plates. All exponential research costs are unchanged from Space Age. Research productivity is not included.
Small changes concerning balance, gameplay, or graphics.
Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
Sorts chests, cars and cargo wagons when opened. Based on Manual Inventory Sorting by theRustyKnife.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A library to allow other mods to place images and videos around the factory. Easily add content, customize thumbnails, change recipes, and add sound effects!
Mods introducing new content into the game.