Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Generate a list of all ghosts in your selection area or the blueprint in your cursor using the shortcut button or hotkey (default: Alt+G). Find out what you have in your inventory, and conveniently make one-time logistic requests for everything you need.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more technologies for roboports and robots, including additional roboports charge pads and expanded bot power cells. Instead of giving them out for free like many other mods, this one strives to blend into the existing game balance. Updated to 1.1.x by jollywalrus and Walkman100
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automagically collects all the loot, on all surfaces. Useful in combination with artillery. Convenient for mods that add loot when aliens die, like Bob's mods, Necromant, Reika's EndgameCombat, Alien Loot Economy and Alien Space Science. The chest acts now as a passive provider chest and gets unlocked with logistic-robotics tech.
Mods introducing new content into the game.
Roboports can be configured to charge robots and their internal battery faster. Also makes logistic- and construction radius configurable.
Mods introducing new content into the game.
Mods introducing new content into the game.
Nuclear powered robots that don't need to recharge. Forked from Buggi's Nuclear Bots and changed to have a more balanced formula, not have 3x the speed of normal bots, fire immunity, and some acid resistance for construction bots. Finally a use for all that Uranium that piles up! The recipie was scaled to require as much energy as a normal bot would use in 21 years - about the same time that a nuclear submarine reactor core lasts.
Mods introducing new content into the game.
Mods introducing new content into the game.
You can change the skin of the construction/logistic robots to that of a servo-Skull from Warhammer 40K. Also supports Klonans Companion Drones mod!
Mods introducing new content into the game.
Factorio Mod that spreads and upgrades brick, concrete, refined concrete, and landfill around roboports. Very UPS light. Based upon various forks of the original "Concreep" mod for Factorio by Mylon, utoxin, and Nick Busey.
Mods introducing new content into the game.
Allows the player to make a special chest that can be turned into any of the base game logistic chests.
Mods introducing new content into the game.
Gives Construction bots the ability to not die, as to avoid robot death while repairing walls during biter attacks.
Small changes concerning balance, gameplay, or graphics.
Updated version of a 0.17 mod by Emmote. Unlocks multiple tiers of Worker Robot Speed. For use with other Bot Start mods. New feature: A setting to adjust the number of tiers unlocked to your liking.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small mod that adds logistic beacon that provide charging platform and range increase but no docking.
Mods introducing new content into the game.
Improves energy consumption of both, logistic and construction, robots. Defaults to 80% efficiency, twekable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Your Roboport comes with a big pole that connects energy directly to another Roboport with his max area. No more putting big poles between Roboports.
Mods introducing new content into the game.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This mod pack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Mark ore with the Peppermint tool and construction bots will start mining it. Or enable Nougat Mining mode and it'll happen automatically!
Mods introducing new content into the game.