Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Large total conversion mods.
Various Quality of Life Changes that focus the game on automation and streamlining production
Large total conversion mods.
Adds a new material called Reptainium which can be obtained by sacrificing lots of materials. Reptainium can then be processed into other materials. In this way you can turn leftover iron into copper or even into circuits. NEW: Added the second Tier. Machines are still invisible...intended ofc *cough* For discussions feel free to join our Discord: http://discord.gg/G9QwJWA
Large total conversion mods.
Large total conversion mods.
Large total conversion mods.
Large total conversion mods.