Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a recycling plant that scraps things for parts. Original by Ricky Ford, I changed it so that recipies are automatically generated based on all recipies in the game, even ones added or changed by mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Quickly duplicate filter settings in Cargo Wagons and other filterable containers
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 2 tiers Mining Drills, Solar Panel, and Accumulators that are costly but powerful and also lets you upgrade beginning machines to the late game machines.
Mods introducing new content into the game.
Adds the following instruments to programmable speakers: Male voice alerts, Female voice alerts
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Shows total item count instead of just the current stack. Disabled if picker extended is installed.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Eyes in the sky ! Monitor and pilot your factory with your smartphone. (or a way to have several cameras all around the map to give you alternate views and control on your factory)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds radio equipment that can transmit circuit network signals over long distances.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows automatic blueprint building and deconstruction without bots. Once a blueprint is placed, nearby entities will be auto-placed as long as you have the objects in your inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into your inventory as long as you are standing still. Deconstruction speed is based on the mining time and the currently used tool. Press SHIFT+K to toggle building, press SHIFT+L to toggle deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
ConMan allows ordering construction and deconstruction via circuit networks. Supports ordering individual constructions, or whole blueprints.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds catastrophic events and other disasters to the game! (underground alien invasion, Biterzilla, frenzy, etc...)
Mods introducing new content into the game.
Reach up to the skies or dig deep below, expand your base vertically... If you're into that kind of thing. Original by Simcra.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adding 3x3 burning mining drill with high productivity and 5x5 drilling area
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.