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Having two machines on each surface just for that is tedious.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bring in music from OpenTTD // Traz músicas do OpenTTD The mod itself already does self-balancing so as not to replace the game's music and not just play the open TTD // O próprio mod já faz um auto balanceamento para não substituir a música do jogo e não ficar tocando apenas o open TTD Direitos autorais © 2005 OpenTTD
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
More Hotkeys to fast transfer items from entities to player and vice versa. f.e. top-up stacks of items in player's inventory, quickstack items into chest, drop more than one item into a chest or an assembler/furnace, etc. New: Add hotkey to add item requests to entities/ghosts to prime a machine with bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Prevents players to cause lags by ghost entities. Works better when players exist in permission groups individually (see /permissions).
Small changes concerning balance, gameplay, or graphics.
While Setting is Turned on, this mod adds any Entity you placed that is also a ghost, to the crafting quee
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Alternative German translations for Automatic_Train_Painter mod
Translations for other mods.
Selectively remove equipment grids from various entities and vehicles (such as locomotives, cargo wagons, etc). Saves some UPS if a mod adds equipment grids but you're not using it.
Small changes concerning balance, gameplay, or graphics.
Small changes about to landfills to make you bigger progres in build your base
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This modification aims to enhance the power output of a nuclear reactor through the utilization of a heater and turbine. However, it is currently in the early stages of development. Changelog: 0.1.1 - Extended Summary, new thumbnail 0.1.0 - Init
Mods introducing new content into the game.
This mods allows access to trains/signals/stations earlier/cheaper in a playthrough.
Small changes concerning balance, gameplay, or graphics.
Infinite Ressource will be destroy instead of yielding it's minimun output
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds a minimum size for the equipment grid so it is always visible with custom GUI scale.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Time split provides an overlay during gameplay that shows time progress for specific events. It can show time difference between a previous run for each event (e.g. unlocking a technology). Please note though that enabling mods disables achievements on Steam, and the particular time achievements are also disabled locally.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Your base is an extradimensional tank. Staying still is dangerous. Nothing will stop you.
Scenarios, maps, and puzzles.
This mod changes research requirement amounts to prioritize a certain science pack instead of requiring the same amounts of each pack.
Small changes concerning balance, gameplay, or graphics.