Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Replaces the default tank start/run/stop sounds with the sound of the flintstones car.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Research technologies by killing bitters. Fork of Kriptonix's Combat Research.
Small changes concerning balance, gameplay, or graphics.
Adds a Handpan instrument in the programmable speaker to make music or musical alerts
Mods introducing new content into the game.
Removes surface crafting conditions for recipes of placeable entities (e.g., buildings, belts), while preserving them for intermediates and rocket parts.
Small changes concerning balance, gameplay, or graphics.
Adds new walls, new sounds, new artillery shells, and ports mods from other version (check license).
Small changes concerning balance, gameplay, or graphics.
Get struck by lightning when you craft an item by hand. This should help you get the "Lazy bastard" achievement.
Small changes concerning balance, gameplay, or graphics.
Adds compatibility between Interstellar Travel and Shattered Planet mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Creates a feature-rich train logistics system controlled by cybernetic combinators and the circuit network. A successor to Project Cybersyn, redesigned for Factorio 2.0.
Mods introducing new content into the game.
Tweaks and additions of various small things for SE (and K2 if installed). All toggleable via settings! Check mod description for list.
Small changes concerning balance, gameplay, or graphics.
Adds four new "pluck" instruments in the programmable speaker to make music or musical alerts. Those have a range of 96 notes (F1-E9) each note lasting precisely 120 or 240 ticks with the decay, for machines that makes precise music !"
Mods introducing new content into the game.
Grenades explode some seconds after hitting the ground. Each player can set how long with personal mods setting.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds a Trumpet and another Brass sounding instrument in the programmable speaker with a range up to 96 notes for expressive music or alerts
Mods introducing new content into the game.
Meme mod that simply replaces the sound of some machines with the uranium fever meme music
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fork of Transport Drones (Continued). Fixed on_load storage modification crash.
Mods introducing new content into the game.
Proper Tier Doubling made by Owoshima, ported to 2.0 by JTnadrooi. Supports all mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.