Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Forces mod buttons to look uniform and aligned, harminizes icons, and adds visual options for buttons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add a command to print the variables for how evolution increases. ( /evolution is built in! see if that works for you, first!)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 7 segment digits, for displaying values from a connected circuit network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
开局已预设前5栏快捷栏。 The first 5 columns of the quick bar have been preset for the create map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds ability to copy final product from assembler to logistic storage chest.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Toggle constant combinators, power switches, and locomotives on or off using a hotkey (default: F). Plays different sound cues for on/off toggles. Should work with most modded constant combinators.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
QoL addon for Brave New World mod: fast placing ghost power lines, loop through Roboports, quickly move to a Radar from the map, prevent changing Assemblers recipes spilling items around.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to export your current personal logistics settings and import them in a different save.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds in a small indicator of evolution and the highest level of enemies correspond to it
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ore patch conversion through GUI. Adjustable resource base density on map generation. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds small always-on smart lamp posts with built-in color selection on click. They have customizable light/glow parameters, and can optionally use some extra colors.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Each player have button to set spawn point. In map settings, you can set spawn select cooldown time. There's also random spawn and unstuck buttons. In map settings you can disable each of these 2 buttons. Mod that I based upon was 'Spawn Control', Orginal mod page : https://mods.factorio.com/mod/SpawnControl
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Jump straight to building your base with speedy construction bots! Super handy for those times when you have all the initial stuff planned out and don't want to spend time chopping down trees. Adds custom construction bots, roboport and exoskeletons to the player when they join the game. These are equivalent to top tier equipment but cannot be built and will disappear when you research the upper tiers of these technologies. Grants construction research by default to allow ghosts from the start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
ZombiesExtended Equipment Adds a number of higher tier items that can be used in equipment grids.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows pumps to be placed on landfills, making mistakes with landfills less costly, but doesn't make things easier in a way like waterfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.