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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds tech and recipes for processing coal and water into crude oil without breaking game balance or progression too hard. "Drake?" "What?" "Where's the crude oil?" "It's fine, I installed a coal to oil mod." "Okay. So go make the blue science for it." "Okay, I will. ... ... ... ... ... ... I see the problem." "OH, DO YA???" Adds a slow recipe for bootstrapping the faster and more efficient recipe which uses sulfuric acid. The slow recipe produces more solid fuel to compensate for the...
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes every on-belt icon variant of Brain, Guts, Meat, Bones and Animal Eyes that isn't identical to the one used as their icon in the inventory (Pyanodon)
Small changes concerning balance, gameplay, or graphics.
Reset zoom limits changed by other mods. Due to limitations in the modding API it may need to be enabled for quite a while to clean everything up, especially in multiplayer games.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod to add productivity to solid fuel and oil processing and more
Small changes concerning balance, gameplay, or graphics.
Allows you to fly over spaceship floor tiles.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Don't you just love it when you wake up and realize all the pictures in your house have been changed and also someone moved some stuff around?
Small changes concerning balance, gameplay, or graphics.
Toggleable vanilla recipes restoration for Crushing Industry mod, to allow the player choice of which recipes to use (crushed and vanilla ones). Also optionally adds all 3 variants (Vanilla, Crushing w/wo Quality) of crushers to choose from. If Muluna is installed, does the same for Crusher 2.
Small changes concerning balance, gameplay, or graphics.
Adds the max capacity of the pipe and storage tank network to the side of their guis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod deletes Nauvis and moves its unique resources to use stuff from Gleba instead
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod is now deprecated, the functionality was added to the Reverse Factory mod. This is a small mod to enable the Reverse Factory Tier 3 to take Quality modules, like the vanilla Recycler does.
Small changes concerning balance, gameplay, or graphics.
Lightweight enemy tuning for vanilla biters, spitters, and worms. Allows enabling/disabling each enemy family and adjusting their HP and speed using global and per-size multipliers. Space Age enemies are not modified, but full compatibility is maintained.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Increases the distance of some sounds. Currently, it's only the artillery firing sound.
Mods introducing new content into the game.