Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Lets you independently control ore colors ingame and in the minimap, including making them invisible!
Small changes concerning balance, gameplay, or graphics.
Somebody light a match. an updated version of adamo's mod Gas fired furnace for 1.1. See https://mods.factorio.com/mod/gas-furnace for details on how the mod works.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Changes the color of the pollution & nests for easier visibility on the map.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds lots of production achievements for those looking for endgame goals.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Customize Inventory Size. Walking, Crafting, Mining speeds. Can be modified in-game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Modifies the behaviour of thrown projectiles (grenade, cluster grenade, defender capsule, poison capsule, slowdown capsule, distractor, and destroyer) so that if you click outside the radius of the maximum range of the item it is thrown as far as possible in the direction of the cursor rather than not being launched at all. Should work for modded projectiles as well as long as they have a capsule_action type of "throw" and are of type "capsule" (not tested).
Small changes concerning balance, gameplay, or graphics.
An overhaul mod that makes everything burner. Does not add or remove items. This is meant to be played with vanilla or added to another mod/overhaul.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
auto built entity, craft item, repair item, fill firearm, fill fuel. increase artillery, character, inserter, laboratory, mining bonus. start with radar, robot.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small Modpack Centered around Biomass mod. There are no natural resources, can you launch a rocket made entirely out of biters? See Mod page for detailed info
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a cheap late-game infinite productivity boost for lazy people like me who don't want to build much.
Small changes concerning balance, gameplay, or graphics.
Made this cheaty mod for my py run. but works with any modpack really. Make Electronics free.
Small changes concerning balance, gameplay, or graphics.