Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds new ores that can be processed directly into science packs.
Mods introducing new content into the game.
Ever wanted to convert Energy into matter? This mod lets you do this! Configurable amounts for seamless hardcore to cheat difficulty.
Mods introducing new content into the game.
Adds a fluid version of flamethrower ammo, for use in flamethrower turrets.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds 4 new tiers of fuels. There are two versions of each fuel, one for trains and one modified for other vehicles.
Mods introducing new content into the game.
Simply adds a 2x2 building that just charges bots. It can charge six bots at the same time. It has a small 10x10 logistics and construction area. It requires 10 batteries, 15 steel, 25 copper wire, and 10 advanced components.
Mods introducing new content into the game.
Mods introducing new content into the game.
Overhauls ore gen to increase density at larger distances, but forces some resources to only generate further out. Fully configurable.
Mods introducing new content into the game.
Build a miniaturization laser assembly to miniaturize existing equiptment, as well as introduction of a new weapon, bugzapper with three times the range of a personal laser and massive damage.
Mods introducing new content into the game.
Adds mod settings to make infinity chests more user friendly, adjust inventory size, enhance compatibility with mods that add damage types, adjust graphics, add logistic infinity chests, higher quality shadows, and higher quality mipmaps. Compatible with the Advanced infinity chest mod. More screenshots available on the homepage/mod portal.
Mods introducing new content into the game.
Simple mod to place lab tiles on newly explored sections of the world completely devoid of water, decorations, stones, ores, water, crude oil or anything else not suitable for those in lab coats. Now with 3 ways of impossibility!
Mods introducing new content into the game.
This mod adds recipes to upgrade all burner stage machines to their next tier machine
Mods introducing new content into the game.
Tired of the piles of raw-wood in your chests? This small mod turns Wood + Steam + Crude Oil into slightly more Crude Oil
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
An initial Bus that you can put on beginning of your factory that generates: 1 belt of coal, 1 belt of stone, 4 belts of iron ore, 4 belts of copper ore and a little energy until it explodes (or forever). Now you can set to get Iron Plates and Copper Plates instead of ores if you want..
Mods introducing new content into the game.
All electric inserters now have filters. The Filter Inserter is now a Long-Fast Inserter, and the Stack Filter Inserter is now a Long-Stack Inserter. Long inserters are now a separate line of inserters. Recipe costs are slightly more expensive Use with the "Auto Blacklist" mod https://mods.factorio.com/mod/Auto-Blacklist for best results.
Mods introducing new content into the game.
Mods introducing new content into the game.
ENGLISH: This mod adds a god version of the modules (without the negative effects) and a combined god module. DEUTSCH: Dieser Mod fügt eine Gott-Version der Module (ohne die negativen Effekte) und ein kombiniertes Gott-Modul hinzu.
Mods introducing new content into the game.