Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a version of Space Exploration's electric boiler that uses tertiary power priority, for use in steam batteries.
Small changes concerning balance, gameplay, or graphics.
Changes every vanilla science pack recipe to include 1 bottle of the previous science pack per bottle produced.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A simple factorio mod inspired by SpaceBlock. Contains void resources duplication recipes, linked chests, low-tier power generator and a little piece of magic. Rich items descriptions in EN and RU
Mods introducing new content into the game.
Customize the list of backer names without editing game files. Perfect for multiplayer.
Small changes concerning balance, gameplay, or graphics.
Export metrics from your factorio game in influx format. Watch in Grafana.
Small changes concerning balance, gameplay, or graphics.
This is a collection of my favorite / never-play-without mods (so... it's a mod pack). Most (but not all) of them are quality of life mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
A collection of QoL mods that I personally use. Created to spread awareness of Utilization Monitor by Blargh2015.
Collections of mods with tweaks to make them work together.
Changes the Shotgun Turret from Combat by Samuel to use the art from RP Gun Turret 1
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
(CerulanLumina fork) Add some spice to your next map. Explore oceans, new hexagonal worlds, or expand a modular base through regular moat chokepoints
Mods introducing new content into the game.
Introduces a keybind sorely for toggling the minimap (Control M by default).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes the construction bots stupidly flying into explosion by giving them 100% explosion resistance. Thanks to fireproof-bot and special thanks for NuclearRobots ;)
Mods introducing new content into the game.
Adds small & tiny chests with less capacity than normal chests. Ideal for early game before you get circuits (they don't connect to circuit network)
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.