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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lets you put nearly every item in the game into a Space Exploration Delivery Cannon
Small changes concerning balance, gameplay, or graphics.
Productive Smelting - Increase smelting and refining productivity.
Small changes concerning balance, gameplay, or graphics.
The Fluid Memory Unit can store an infinite amount of any liquid or gas. The more fluid you store, the more power it will require!
Mods introducing new content into the game.
My nuclear powerplant in UPS friendly: I took my 1.1 GW (2*4 reactors) smart-powerplant blueprint and made it into a single entity. Blueprint-String is in the .zip This entity costs all the ingredients the original construction would cost (unless I missed something; this is a WIP). It consumes 1 fuelcell every 25 sec: the original eats 8 every 200 sec under full load. It pauses consumption, if not enought energy is used up - as the original would in a way. (Currently not rotatable and the...
Mods introducing new content into the game.
Automatically creates random uniform spawns outward from the original starting location (per player).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The core of this modpack is Angel's, Bob's and Clown's mods.
Collections of mods with tweaks to make them work together.
Vanilla focused, simple but not easy, functional but not complex. It was balanced with hours of thought! A simple greenhouse mod of medium difficulty.
Mods introducing new content into the game.
Simple mod adding 50% built-in productivity to cryogenic plant. Also reduces module slots to 4 (toggleable in settings)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Enables alternate ways of getting promethium, or just removes it outright. Highly customisable!
Small changes concerning balance, gameplay, or graphics.
EN: Two can play this game. Worms are now the aliens artillery and turret unit. You can disable that behavior in the mod settings. DE: Zwei können dieses Spiel spieln. Würme agieren jetzt auch als die Artillerie Einheit der Aliens. Du kannst dieses Verhalten in den Mod-Einstellungen verändern.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Proper Tier Doubling - Each assembler doubles in speed as the tier increases to allow for halving of ratios and setups per tier. This doubling also applies to belt speed, cleanly going from 15/s to 30/s to 60/s. No more do you have to figure out 0.75 or 1.25 setups or dealing with wonky 45/s belts! Double Speed Belts by darkfrei *note* this mod was made for me personally, as such I have combined two features together since I could not find another mod that did this so simply.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Vanilla friendly mod that adds 6 supplemental ores to the game. Core logic based on Leighzer's Morphite. Difference is that instead of introducing 1 ore, this introduces multiple. Each of the new ores can be processed into one of two of the other raw vanila resources.
Mods introducing new content into the game.
A powerful 5×5 smelting machine with speed 5, fluid support, quality scaling, and configurable module slots, base productivity, and east-west fluid passthrough. Space Exploration compatible.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.