Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes radar research actually feel advanced by requiring advanced circuits and proper science investment
Small changes concerning balance, gameplay, or graphics.
Allows the acid-neutralisation ("acid neutralisation") recipe to be used on space platforms, or any planet, wherever you want! You know, that recipe which takes sulfuric acid and calcite to make steam that's hot enough to run turbines. Credit for mod idea goes to Triss05.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Biolabs can only be crafted/placed on Gleba, now also require pentapod eggs to craft, require eggs to run and produce spores.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Inserters can access any inventory of entities with multiple inventories. Daisy chain assembling machines. Insert processing units, low density structures and rocket fuel into the rocket silo inventory. Reinsert removed modules.
Mods introducing new content into the game.
Science packs retexture made by AI (ChatGPT) Just test release to grab some feedback. TEXTURES WILL BE IMPROVED!!! I hope... :D If you hate AI work, you can find the discussion thread here :D
Mods introducing new content into the game.
Makes Atomic Overhual recipies make Tailings, and re-enables tailing reprossesing and uranium rich slag
Mods introducing new content into the game.
Adds couple songs on Vulcanus, one on Virentis if present. This is a slow work in progress
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Opinionated compatibility mod to integrate diverse circuit network mods better into Pyanodons.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows for the fabrication of raw resources with specialized machines.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds a technology and a recipe for melting metallic asteroid chunks into lava
Mods introducing new content into the game.