Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Inspired by similar mods in other games. The title sounds exactly what you should expect. Also this applies to construction bots as well. Enjoy!
Small changes concerning balance, gameplay, or graphics.
Fixes the incompatibility between Omnimatter and Electric Train
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add some extra recipies that replace fluids, like oil or cosmic water, with barrels of those fluids.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A GUI for LTN. Displays information about LTN stops, available items and trains controlled by LTN.
Mods introducing new content into the game.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Crafting limitations for lower tier assemblers (and character) to make progression more meaningful Caution: This mod does not automatically support recipes from other mods
Small changes concerning balance, gameplay, or graphics.
Vous retrouverez 4 défis de rapidité. Un seul objectif commun à tous les défis : Construire le Grand logo de la communauté francophone de Factorio et posez-le au sol le plus rapidement possible ! ---- You will find 4 speed challenges. A single objective common to all the challenges : Build the Large logo of the francophone community of Factorio and put it on the ground as quickly as possible !
Scenarios, maps, and puzzles.
Removes wood from shotgun recipies. Replaces wood with iron plates in other recipies. Useful if you play without trees.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds beans! To get a bean you need to: 1: mine a rock to get an ancient bean (only big-rocks work) 2: convert the ancient bean back to a normal bean inside a planter To then farm them you will need a farm. Beans can be used as fuel, or converted into biofuel for extra power and power density. for update logs and more info see the mod description on the factorio website (I am still developing this mod, suggestions are welcome)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds fuel category compatibility between various mods. Split from https://mods.factorio.com/mod/K2-equipment-compatibility
Mods introducing new content into the game.
A modified version of the Power Armor Mk3 mod in which I increased the equipment grid size (mk3 is 20x20 and 4 is 40x40). Original mod was created by jimmy_1283. I take no credit for the original mod. Original Link: https://forums.factorio.com/viewtopic.php?f=93&t=47506
Mods introducing new content into the game.
Mods introducing new content into the game.
Heavily trafficked areas will (slowly) change over time.