Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The construction bots instantly use scaffolds.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add stacked items for Angels Smelting Extended
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
[Robot Attrition] Makes crashed bots unable to cause any damage regardless of research levels. A temporary solution for now.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Sets your infinite research based on a circuit signal. Supports all infinite technologies including modded ones.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds the ability to plant and grow trees on Gleba to produce coal at a more effective rate compared to coal synthesis. Also introduces productivity researches for additional Gleba products; All fully customizable through mod settings.
Mods introducing new content into the game.
Replaces the research complete sound with the Better Call Saul intro.
Small changes concerning balance, gameplay, or graphics.
A fork of NotNotMelon's Factorissimo fork.Fix the surface_override that can be used by space factorissimo
Mods introducing new content into the game.
This mod adds friendly biters that you can control. Make expansion parties that go claim areas. Make attack groups to go take out the other biters. Everything in this mod is very work in progress so things may break.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Even in the lightning-blasted ruins of Fulgora, life can still be found. Revamps Fulgora with a focus on bio-industry and electricity. Cultivate electrophages and corals, charge and ship batteries.
Mods introducing new content into the game.
A mod that adds customizable lights to the corners of common buildings in darkness. Now with a Per-Planet configuration GUI.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds a sidegrade to the Biolab - meant to be used on Vulcanus. This mod can be used without Space Age. You make a new fuel type with Metallurgic Science packs, which can be used to power the new laboratory
Mods introducing new content into the game.
OneWire is a mod that attempts to eliminate wire spaghetti. It restricts newly placed power poles to have a single connection and therefore keeping your factory's power lines tidy. It does not restrict you from making any type of manual connection you like, such as connecting two different networks of power poles. Check out my other more comprehensive mod for enforcing a minimum spanning tree: MinimalWire
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.