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Mod for Factorio adding two new Bacteria to the game by genetically mutating the iron and copper bacteria on Gleba: Wood and Stone Bacteria
Mods introducing new content into the game.
Yo, skibidi friend, listen to this Ohio level skibidi mod for Factoriyoho. It's like total brainrot in a game. You got a factory full of different stuff and skibidi byproducts, like, totally mind-blowing. But don't worry, gyatt it's not like you have 10 different stuff to think about, it's just one big chaos! And you thought vanilla was already difficult, but this mod takes it to the next Ohio level. Try it out and have some skibidi fun!
Translations for other mods.
QoL Mods that affect how the player will play but not how the world works
Collections of mods with tweaks to make them work together.
Unlock the hidden potential in every stone. **Rare Earths - BRICS in Factorio SpaceAge (base)** is a foundational mod that introduces a new layer of industrial chemistry, challenging you to master catalytic processing and resource efficiency as you prepare for interplanetary expansion. Turn common rock into the cornerstone of a high-tech industrial empire. Master the art of geochemical analysis and acid leaching to produce high-purity Cerium Ox
Mods introducing new content into the game.
Mods introducing new content into the game.
Placing underground belts will consume transport belts equal to the length. Recipes are cheaper and max length is configurable. No need to stress about sub-optimal underground belt placement, nor carry short and long versions of each underground belt. Just build them as long or short as you feel like.
Small changes concerning balance, gameplay, or graphics.
Deadlock integration for boblogistics belt overhaul and automatic intermediary stacks generation based on subjective heuristics. Deletes all other existing stacks before recreating them from scratch. Generally it will try to create stacks for items that do not have uses other than crafting. Might add actual options if anyone cares about it. Should work with any random mod outside AB, if they don't decide to load after?
Small changes concerning balance, gameplay, or graphics.
Adds two higher-tier roboports with greatly increased logistic and construction range.
Mods introducing new content into the game.
Enable this mod to get all of Teddy's favorite QOL and aesthetic mods. Contains dependencies on all mods in the pack. Does nothing by itself. All credit to all the original mod authors. Note: You will need to download this from the in-game mod portal to ensure that all required mods are also downloaded, otherwise you'll have to add them manually.
Collections of mods with tweaks to make them work together.
Makes technology research costs scale based on the number of science packs and if they're required for the silo, planets, or promethium science.
Small changes concerning balance, gameplay, or graphics.
Deutsch: [DE] Ultimatives Schild-System mit MK1-MK10 Generatoren, variablen Breiten (2-30) und Eck-Projektoren. CPU-effizient & Blaupausen-kompatibel. Englisch: [EN] Ultimate shield system featuring MK1-MK10 generators, variable widths (2-30), and corner projectors. CPU-efficient & blueprint compatible.
Mods introducing new content into the game.
Automatically sorts manually placed slots of a logistic section into planet rows.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes brightness on planets different based approximately on their solar power modifier
Small changes concerning balance, gameplay, or graphics.
If Factorio is so good, why isn't there Factorio 2? Changes the main menu logo with the Factorio™ 2: Electric Boogaloo™ logo.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Bug fix for rjdunlap's planets that were broken since 2.0.44 Credit to Samario for the original fix.
Small changes concerning balance, gameplay, or graphics.
Adds assembly combinators that allow programming signal logic using a simple assembly-like language
Mods introducing new content into the game.
The Balance Crafting Mod is designed to enhance your Factorio gameplay by providing balanced crafting recipes and stack sizes for various items. This mod allows you to adjust the output and stack size multipliers for key crafting items, ensuring a more streamlined and efficient production process.
Mods introducing new content into the game.
Introduces belt engines which consume energy to move connected belts
Mods introducing new content into the game.
Tenebris doesn't lock promethium and science productivity research behind its new science packs.
Small changes concerning balance, gameplay, or graphics.