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Why can you throw items into lava but not into water? If oil is lighter than water, shouldn't things sink in it? They say it's an ocean of ammonia, yet we can't pollute it like the ones on Earth. With this mod, you can dispose of unwanted items in any liquid tile! Alternatively you can forbid item dumping in lava, to have a different type of consistency.
Small changes concerning balance, gameplay, or graphics.
This mod is a port of the old FE+ mod for Factorio 2.0+. It contains higher tier machines, like assemblers, electric furnaces, centrifuges, chemical plants and many other basic machines, including labs, radar (higher range). Higher tiers have faster crafting time, lesser pollution but uses more electricity.
Mods introducing new content into the game.
Allows u to change Quality of recipes, filters and splitters with hotkeys.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Brings Gleba's terrifying pentapod enemies to Nauvis! Pentapod colonies spawn naturally and respond to pollution just like biter nests. Watch out for Stompers, Strafers, and Wrigglers attacking your factory!
Mods introducing new content into the game.
Balances vanilla vehicles and truck mods to create an interesting vehicle progression through the game.
Mods introducing new content into the game.
Replaces the word "armor" with "suit" (previously "backpack") everywhere. Intended to go with Pacifist or other mods that disable combat. Also removes resistances from all armors to reduce clutter.
Small changes concerning balance, gameplay, or graphics.
Adds stacking- and lane-filtering- capable variants of AAI Loaders
Mods introducing new content into the game.
Adds placeable Factorio Logo items. Also provides Space Age variants if the Space Age mod is enabled.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds tech and recipes for processing coal and water into crude oil without breaking game balance or progression too hard. "Drake?" "What?" "Where's the crude oil?" "It's fine, I installed a coal to oil mod." "Okay. So go make the blue science for it." "Okay, I will. ... ... ... ... ... ... I see the problem." "OH, DO YA???" Adds a slow recipe for bootstrapping the faster and more efficient recipe which uses sulfuric acid. The slow recipe produces more solid fuel to compensate for the...
Small changes concerning balance, gameplay, or graphics.
Changes the min and max steam temperature to 415 and 1010 for accelerated liquid tiberium processing
Small changes concerning balance, gameplay, or graphics.
Combines two mods: Battery Powered and Mini Trains. With this mod Mini trains only accept batteries as fuel, while vanilla trains consume burner fuel.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes the space science flask from a conical flask to the new florence flask added in space age. Actually, is it flask or beaker?
Small changes concerning balance, gameplay, or graphics.
**심플한 한글 번역(Simple Korean Locale) 모드로 이관됨** 번역된 모드: Stack Inserters, Power grid comb, Railway Motor Car, Cybersyn (번역 누락된 일부), Factory Planner (번역 누락된 일부)
Translations for other mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Modifies several early-game recipes to require the previous tier when they otherwise didn't, such as chests, furnaces, mining drills, inserter, armors, and more. Additional compatibility with Gotlag's Electric Stone/Steel Furnace and Muluna's Steam Steel/Stone Furnace.
Small changes concerning balance, gameplay, or graphics.
Fixes the Cogmas Mod (from Earendel) Rocket silo replacement by changing which asset it is referencing
Small changes concerning balance, gameplay, or graphics.