Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Collections of mods with tweaks to make them work together.
Provides an equipment grid component that automatically orders the removal of nearby natural obstacles: trees, rocks, cliffs, and water. Also converts collected trash into landfill.
Mods introducing new content into the game.
Compaction 2 is a straightforward overhaul mod designed for extended gameplay enjoyment. In addition to refining existing elements, it introduces a variety of entertaining additions. With a commitment to ongoing development over the next few years, the mod promises to continuously evolve.
Large total conversion mods.
Py High Tech adds new pipes that use non-canonical pipe sprites with hard to distinguish pipe-to-grounds. This mod changes them to be more in line with other pipe types.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
The rails are always destroyed by bugs.This mod can make your rail,trains,train-stop,rail-signal,rail-chain-signal nearly invincible.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Plays the Knight rider TV show (tm CBS/Stu phillips) opening theme when the player drives the car. Now has KITT greet you with one of his famous lines. Compatible with other car mods except similar mods like Deja Vu song.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.
Mods introducing new content into the game.
Replica Soviet Tesla Coils from Command and Conquer Red Alert 2. Portet from Factorio 1.1 to 2.0
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you've played factorio over and over, not having this stuff just gets old.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Will automatically mark trees and rocks within a roboport's range for deconstruction when built or upgraded.
Small changes concerning balance, gameplay, or graphics.
Adds some extra tweaks to Tiberium mod, like: - recipes to make things from Tiberium products - new graphics for trees (nodes) - tiberium spikes graphics. - rails from sludge instead of stone - portable fission reactor using tiberium cells.
Small changes concerning balance, gameplay, or graphics.
Merges the logistic requests from one buffer or requester chest into another instead of overriding the request
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Still Works... A pipe to void fluids, buildable in space (Space Exploration Mod). Redesigned for factorio version 0.18. Now with extra features, check the mod settings
Mods introducing new content into the game.
팩토리오 1.0 버전에서 만든 바닐라 시나리오. 모드 불필요. 호스트는 헤드리스 서버(headless server, 전용 서버, dedicated server)에서 실행하는 것을 권장합니다. 주기적인 맵 저장은 불필요합니다. 플레이어를 관리할 필요가 없습니다. 완벽하게 방치해도 좋습니다. 클라이언트에서 직접 호스트를 할 수도 있지만 호스트가 플레이에 개입한다면 핑 문제로 불공정성을 야기할 수 있습니다. Vanilla scenario made for base 1.0. No mod required. Using headless server for hosting is recommended. Periodic saving is unnecessary. No need to manage players. It's okay to leave it running it without care. You can host this from your client but it's unfair if you...
Scenarios, maps, and puzzles.