Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Hover over an item, recipe, or world-tile to smart pipette. Extra ghost cursor item helpers (see Controls or mod page)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A few functions about map chart tags. Includes alignment to chunks, auto-append position or chunk coordinates to tag text. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod modifies the existing crash site object prototypes to allow mining with animation. Changes some entity types from simple-entity-with-owner to simple-entity, and adds mining sounds to the prototype. Mining sounds must be programmed to play on the scenario side.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
If you send a blueprint to your logistic trash, it is destroyed instead
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Starter kit for PY mod suite that includes a basic electrical setup, EMines, inserters, belts, and some starting iron and copper.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A way for players to apply their crafting item layout to their logistics window
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies zoom functionality and provides buttons to save/zoom to a position on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes biter decorations as well as nuke scorch marks in any given radius.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turns your avatar into an omnipotent nigh indestructible behemoth. ¬ Sets health to a ridiculous amount. ¬ Increases mining speed ludicrously. ¬ Allows incredible player reach across the map. > All of these are able to be changed in mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use your power network to power your equipment grid. Now (hopefully) fixed for Jetpack!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
If a technology doesn't depend (either directly or indirectly) on the science packs it needs, these missing dependecies are added.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the supply area for small and medium electric poles match their wire reach, so that you can get full coverage from drag-building power poles. Slightly reduces connection range to force connection ranges to odd numbers of tiles, then raises power coverage range to match. Compatible with Bob's Power and Factorissimo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.