Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Gaming related voicepacks (Gamer + Gordon Freeman) for Strat's Voicepacks mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
KILL ALIENS FOR BOOST Give extra technologies and weapons with alien recipes. Try it for fun. Gifts : ° techno joker fiole : incolor substance ; mix this substance with an colored fiole and you got a lot of fiole with this color. ° five techno for lab speed (max +1250%) ° five techno for robot speed (max +1500%) ° five techno for robot storage (max +10) ° one weapon and two munition for frost/defrost enemies ° crazy autonomy : uranium fuel cell alien : 8TJ ; ° crazy speed : nuclear fuel alien 8TJ (4x Acceleration; 2x SpeedMax) ; nice with aircraft mod ° possibility to use biter flesh of EndGame / Natural Evolution Enemies / Schall Alien Tech with an additional mod : AAA for EndGame / AAA for Natural Evolution Enemies / AAA Compatible Alien Tech
Mods introducing new content into the game.
Bulk import and export of train stops using CSV text files to allow easier bulk editing.
Mods introducing new content into the game.
Adds switchable safe commands. Available commands: /kit /killme Feel free to suggest other commands. Help with translations: https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Patches the shuttle from electric shuttle train to use processed fuel from AAI
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Some tweaks for pY (for more consistent gameplay, with fixes for a number of annoying moments). Every change is configurable.
Small changes concerning balance, gameplay, or graphics.
Craft liquid rocket fuel directly, bypassing vanilla rocket fuel stage
Small changes concerning balance, gameplay, or graphics.
A remixed way to play though the game. Start with all research unlocked, but items must be crafted in large batches with the help of science packs.
Large total conversion mods.
This mod makes the gameplay slightly easier. You win by placing a belt.
Mods introducing new content into the game.
Adds options to change the crafting cost and time of repair packs. Based upon Expensive Landfill by Soggs
Small changes concerning balance, gameplay, or graphics.
Adds one item to each science pack recipe making them slightly more complex.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Inspired by similar mods in other games. The title sounds exactly what you should expect. Also this applies to construction bots as well. Enjoy!
Small changes concerning balance, gameplay, or graphics.
Fixes the incompatibility between Omnimatter and Electric Train
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add some extra recipies that replace fluids, like oil or cosmic water, with barrels of those fluids.
Mods introducing new content into the game.