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A more cut down version of my Only Nauvis mod. Plays more like vanilla Factorio but with added Space Age buildings and infinite tech.
Large total conversion mods.
This mod adds 17 new fluids and 9 new solids. No Recipes. No Technology locks. THIS DOES NOTHING BUT ADD FLUIDS/ITEMS TO GAME. To be used as a dependency for myself and others. Includes graphics from Malcolm Riley's icon repository
Mods introducing new content into the game.
Replaces deadlock ore stack icons with mipmapped versions of the original.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fixes the armors in Frost Biters, and adds a Frost Mech Armor if space age is installed
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Optionnal party song pack loaded by Preceti's Music Experiment - Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Adds early steam transport drones and transport depots. Fork of ced-dev's Transport Drones (Continued) of Klonan's Transport Drones for Factorio 2.0.
Mods introducing new content into the game.
Allows the robot attrition factor map setting to be set to -1, which disables robot attrition on all surfaces. Updated for 2.0 and some language fixes, original by LYARAIN.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Re-adds the machine gun and flamethrower to tanks if not found.
Small changes concerning balance, gameplay, or graphics.
Allow a quickstart for Spiderbots, with a configurable number of starting bots.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Radiant Biters for Mineshafts. Uranium-mutated biter variants with poison death clouds and increased health.
Mods introducing new content into the game.
Lets personal laser defense burn incoming biter acid before it can slow you down.
Mods introducing new content into the game.
Small mod that adds logistic beacon that provide charging platform and range increase for logistic network (bots) but no docking.
Mods introducing new content into the game.
Makes a port of the game Captain of Industry to Factorio. Unfortunetly is not able to implement all stuff, for example the vehicles, but at least we could try.
Large total conversion mods.
Adds a fading slow to attack damage, heavier damage has a heavier and longer-lasting slow.
Small changes concerning balance, gameplay, or graphics.
Automatically colour enties (e.g. cars, trains, and spidertrons) with the Player's colour when placed, unless the game has already assigned them a non-default colour.
Small changes concerning balance, gameplay, or graphics.