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Everything spoils and rots! A thrilling challenge to your Factorio experience by incorporating realistic spoilage mechanics. Every item in the game now spoils based on its weight, and all entities will gradually decay over time.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
adds up to 5 new quality tiers, attempting to continue the power progression of base quality levels largely customizable i attempted to balance this, but balance is hard; large upgrade costs mean painfully slow production and the power necessary to make upgrades not painful makes higher qualitys overpowered
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Options are visible in the image provided, added a few bits to the originals, e.g bots use no power. All options are editable via startup mod settings.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod ports the old FE+ mod to Factorio 2.0+. This mod contains transportation for the engineer (character), like higher tier cars, tanks. But it also includes belts, storage tanks, pipes (for transportation of items/liquids), pumps and inserters. Higher tiers means more storage capacity, higher throughput or fasrer inserter movement but at a higher cost of electricity.
Mods introducing new content into the game.
Adds two new rocket part types; the Advanced Rocket Part and, if Space Age is enabled, the Interplanetary Rocket Part. Both of these make rockets cheaper in exchange for more complex production lines
Mods introducing new content into the game.
It seemed dumb to me that you could only fit 10 seeds in a stack when hundred of them come in a packet, so I fixed it.
Small changes concerning balance, gameplay, or graphics.
This mod will add more hearts with different colors for the virtual signals so you can use them in names or circuit logic <3
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
2000+ BetterTTV twitch emotes. Simply use rich text icon picker in chat or type /e emotename
Mods introducing new content into the game.
Removes every on-belt icon variant of Brain, Guts, Meat, Bones and Animal Eyes that isn't identical to the one used as their icon in the inventory (Pyanodon)
Small changes concerning balance, gameplay, or graphics.
加入了诸如/tp, /warp一类的多数游戏游戏常用的指令。 Added many commonly used commands such as /tp, /warp, and the like.
Small changes concerning balance, gameplay, or graphics.
A GUI to list logistics groups, view entities that have that group set, and view the filters of the group.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you mine different kinds of fulgora ruins, you will get different items - not just a different amount of the same items.
Mods introducing new content into the game.
By default its on construction robots, this moves it to military (configurable).
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Simplifies electronic circuits recipes and removes sulfuric acid from processing units
Small changes concerning balance, gameplay, or graphics.
A mod to add productivity to solid fuel and oil processing and more
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.