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Edit from Warnone's AdvancedBelts. Slightly changes belt speeds and colors. Mod added advanced belts, splitters and undergrounds belts. Has support for loaders from other mods.
Mods introducing new content into the game.
This mod adds 3 additional tiers (each expanding inventory by +10) to the Toolbelt research for even more inventory expansion in the early game. Modified by A group of amish goat milkers, to work with Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For all it's faults, the music from earlier versions of Factorio was actually quite memorable. ruhroh took it upon himself to recreate that music at a much higher level of quality; this mod adds it back to the rotation.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
"Remove worms and replace spitter nests with biter nests. This can be dynamically changed mid-game and will apply to newly-generated chunks only."
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Makes FMF recipes much more expensive and brings them in line with IR3 recipes.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Space Exploration friendly version. Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/size/pollution will all scale accordingly.
Mods introducing new content into the game.
Destroy something or kill biters and the one will be in your faction p.s. no more unkillable entities
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod enables electrical machines to connect other machinery nearby. You don't need to put electric poles between machines to spread power anymore.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Become invulnerable. The player and any vehicle they're inside won't take damage. Biters will not attack the player.
Small changes concerning balance, gameplay, or graphics.
Extension for 5Dim's Trains and Equipment that gives wagons the equivlent Power armor's equipment grid and a minor storage boost
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Introduces more fluid containers to increase fluid storage and shipping. Containers can be configured to require cleaning after use.
Mods introducing new content into the game.
Changes the base texture of the ingame coin to look like the Nilaus coin and be usable as a signal
Small changes concerning balance, gameplay, or graphics.
This mod adds another centrifuge recipe for uranium processing to remove the randomness factor without changing the vanilla balance of time, inputs and outputs. It requires 1400 uranium ore with a processing time of 1680 seconds. When finished it always outputs 1 x U235 and 139 x U238
Mods introducing new content into the game.