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This mod adds products and technologies for coffee and caffeine-related items. Coffee berries, coffee and caffeine can be consumed to gain temporary manual crafting and movement speed bonuses. Caffeine can also be used for other products, particularly for military applications.
Mods introducing new content into the game.
Restores Krastorio2's intended use of matter processing. Earendel, I love ya but you went too far in forcing other mods to follow your vision. And SE is hard on my UPS. :)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds two new advanced substations to the game. - Longer hook up rage - Bigger coverage - More expensive - Adds Electric Energy Distribution 3 research * Advanced Substation * Experimental Nucleonic Substation (Volatile) The Experimental Nucleonic Substation can be used with Roboports Uses Quantum, temporal and rubber band science to allow the electricity to flow to such a large area. The rubber bands are to keep the wire tight. USE AT YOUR OWN RISK!
Mods introducing new content into the game.
Mods introducing new content into the game.
Set a trains colour when it stops at a station using R, G and B signals
Mods introducing new content into the game.
Mods introducing new content into the game.
Copy entity settings onto a logistic chest several times to +1 the multiplier.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Introduces a keybind sorely for toggling the minimap (Control M by default).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Endless badlands with almost no water and vegetation, very rare ore patches and some new features. Railworld.
Mods introducing new content into the game.
Science difficulty is increased massively for each tier of science. You will be looking at megabase scale production just to launch a single rocket. Good luck!
Small changes concerning balance, gameplay, or graphics.
This mod aims to improve Krastorio 2's fusion reactor, DT fuel cell, and advanced steam turbine to make them a clear upgrade to fission power but prevent exploits when used alongside Space Exploration. It also includes SE-related tweaks to allow fusion power in space and allow fusion reactors to work with high-temperature turbines.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Zones cannot be renamed, but this is the next best thing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds customizable number of additional Spidertron tiers. Tiers have customizeably increasing health, inventory space, grid size, resistances, and size. Credit to tocko73 for the original ModuleOverhaul which was used as a reference. Infinity icon from Stockio on Flaticon.com
Mods introducing new content into the game.
Mods introducing new content into the game.
Rotate the green fuse thingie to prevent an automated launch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.