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Small changes concerning balance, gameplay, or graphics.
Changes player armor to create its own minifactory from the equipment grid in order to produce beneficial effects.
Mods introducing new content into the game.
Adds robots that use fusion generators to allow them to fly indefinitely, now with a reasonably late game position thanks to space age.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Helps with roboport placement by showing ghost roboport coverage areas in Alt-Mode. Fixed overlapping brightness issue and improved performance. Fork of EasyRoboportPlacement by KlauzWayne, updated by Kepler.
Small changes concerning balance, gameplay, or graphics.
Applies lubricant to all cargo wagon doors, removing the screeching component of their opening and closing sounds.
Small changes concerning balance, gameplay, or graphics.
For (almost) each electric machine, this mod adds an alternative one that uses heat instead. Especially useful on frozen planets.
Mods introducing new content into the game.
Mods introducing new content into the game.
Alternative German translations for Automatic_Train_Painter mod
Translations for other mods.
Silence or reduce the volume of just the active or idle working sounds of entities by adding their type or name ID (with optional prefixes) to comma-separated lists in the settings. Get rid of those sounds that always annoyed you, today!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows productivity and quality modules to be used beacons. Very questionable balance.
Small changes concerning balance, gameplay, or graphics.
Adds 10 tiers of surface heat pipes with increasing heating radius, designed for cold planets and Space Age gameplay.
Mods introducing new content into the game.
Beacon rebalance mod that emulates the balance of Space Exploration's beacons, with an optional overload mechanic.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Same as VortiK's original mod, this was just made to get around one of Earendel's few objectively L decisions: blocking the only good infinite ore mod that didn't feel cheaty for space exploration. Original description: Adds variation of vanilla resources to mine when ore fields are depleted with an advanced mining drill to upgrade mining outposts and provide source of expensive but steady infinite ore. Adds an high tech infinite ore mining from rare deep core cracks spawned in Nauvis that...
Mods introducing new content into the game.
This mod replaces the engineer character with our beloved ogre. Now it supports 2nd tier of armor! NOT COMPATIBLE WITH SPACE AGE, idk how to fix it :(
Mods introducing new content into the game.
Greatly reduces the collision box size for all non-special trees (including the planted Nauvis tree variant), making it much easier to traverse dense forests. Updated fork of the mod "Tree Collision" by skomick.
Small changes concerning balance, gameplay, or graphics.
Finds logistic storage chests that are not filtered to a specific item.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a fuel-burning power source for placement in equipment grids.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.