Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Collections of mods with tweaks to make them work together.
Makes stack sizes, and/or furnace, assembling machine, and mining drill and belt speeds higher (or lower! [configurable])
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
PRE-ALPHA! Production chains built on real basis. Can you finish it completely?
Mods introducing new content into the game.
Adds an Electrical Transformer to allow vehicle to function on battery. Fix for N0TZ3R0
Mod that adds digital storage and logistics options, heavily inspired (but not affiliated with) the Minecraft mod Applied Energistics 2. Currently HEAVILY unfinished - you should probably not use this yet, as there is very little to no content
Mods introducing new content into the game.
Increases the amount of rocket fuel Space Exploration's Delivery Cannons can shoot.
Small changes concerning balance, gameplay, or graphics.
Bob's mods and Angels mods russian translation + some others mods
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds new petro chemistry recipes angels industries mod.
Mods introducing new content into the game.
Retextures Balanced Waterfill to feel more vanilla. Forked from Purpzie's Waterfill Retexture
Small changes concerning balance, gameplay, or graphics.
Boosts UPS by removing energy consumption from all entities. Can also remove burnable fuel / liquid fuel / heat consumption as well. In addition, it can also make robots and trains not consume any power, removing the need for recharging / refueling.
Small changes concerning balance, gameplay, or graphics.
Fork form @trad_emark/faster-start.Krastorio2快速开局,满配置MK4装甲,开局机器人5色箱
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Start with one of three kits to jump start your Factorio experience. The kit can be selected in the mod config settings. Small: A few belts, burner mining drills and plates. Medium: Construction Robots, Personal Roboport, Assembling Machines, Electricity, Car Big: Lots of Belt, Poles, Assembling Machine 2's, Logistic Chest (Request/Provider), Roboports, Logistic + Construction Robots and other stuff. This kit also unlocks all technologies required by the logistics system.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A Mod to work with Twitch-Channel-Points. Needs additional software.
FOR THE EMPEROR! Adds the 5dims 30- and 50 tile underground belts tier 1-3 and pipes tier 1. for some reasons the recipes didn't show up after resarching the techs, so I enabeld them from the start but that doesn't mean you can use them ;)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.