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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Pollutes when fluids were removed or destroyed or flushed in entities.
Small changes concerning balance, gameplay, or graphics.
Adds a meteorite targeting remote allowing you to use meteorites as orbital drop weapons. More to come.
Mods introducing new content into the game.
Reduces speed of all machines so that you have to build more of them. Should be compatible with most mods.
Mods introducing new content into the game.
Replaces item and entity names with the ones we actually use when talking about the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more hints to items. Explains weird interactions. A reference for the rest of us. Locale-only mod - which will still gonna make your savegame use separate achievements tracker for modded games. English only.
Small changes concerning balance, gameplay, or graphics.
This mod allows the user to create Gun Turret ammo in the foundry!
Small changes concerning balance, gameplay, or graphics.
Adds a new Upgraded Lab that is visually identical to a normal Lab and functionally identical to a Biolab. This is so that if you prefer the cosmetic look of normal Labs, you can still use them like Biolabs later in the game. Research cost can be modified in mod settings. Disco Science FTW
Small changes concerning balance, gameplay, or graphics.
This mod disables natural enemy spawns only on Nauvis (spawners still exist and other planets are not affected)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows Angel's valve thresholds to be configured dynamically using shortcuts, as well as other features. Based on the Valves mod, Flow Control and Advanced Fluid Handling. Does not add any new entities
Mods introducing new content into the game.
Makes a port of the game Captain of Industry to Factorio. Unfortunetly is not able to implement all stuff, for example the vehicles, but at least we could try.
Large total conversion mods.
Adds a fading slow to attack damage, heavier damage has a heavier and longer-lasting slow.
Small changes concerning balance, gameplay, or graphics.
Adds many alternative recipes mostly based on the foundry, but also for the EM plant. Enables many recipes to be crafted in the foundry and EM plant if fitting
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds 17 new fluids and 9 new solids. No Recipes. No Technology locks. THIS DOES NOTHING BUT ADD FLUIDS/ITEMS TO GAME. To be used as a dependency for myself and others. Includes graphics from Malcolm Riley's icon repository
Mods introducing new content into the game.
This is a mod that reduces the difficulty of Space Age. --------------------------------------------------------------------- Space Age の難易度を下げるMODです。
Mods introducing new content into the game.
The rocket reskin from the Fun Mode mod by Mr.SmoothieHuman and exfret.
Small changes concerning balance, gameplay, or graphics.