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Adds more complexity to promethium processing, now rebalanced and customizable!
Mods introducing new content into the game.
Mods introducing new content into the game.
Burner inserters and machines run faster if their fuel has an acceleration bonus.
Mods introducing new content into the game.
Adds burner and electric early-game foundry and pulveriser. Adds Glass furnace for glass working. Adds Fermenter for fermenting and polymerisation.
Mods introducing new content into the game.
The mod does not change your existing recipes. It just adds some additional recipes. There is a new fluid 'liquid ore'. Liquid ore can be produced out of any ore, but can only be converted to iron ore (with 6 to 1 conversion rate).
Mods introducing new content into the game.
space rails, chests and robots,and you can build your mega-factroy in space platform.
Small changes concerning balance, gameplay, or graphics.
This liquid recycler is the counterpart to Fulgoras solid recycler. Gives out 25% of fluid ingredients by squeezing the item really hard. Has a balanced mode with curated recipes and an unbalanced mode to go ham.
Mods introducing new content into the game.
The mod does not change your existing recipes. It just adds some additional recipes. There is a new item 'rich stone'. Rich stone can be crafted out of any ore, but can only be crafted into iron ore (with 8 to 1 conversion rate).
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Flare stack from Krastorio 2. Burn away excess fluids at the cost of increased pollution.
Mods introducing new content into the game.
Alters the scrap recycling recipe, by increasing the holmium chance from 1% to 4% to match the stone chance and lets you change the percentage of other scrap recycling items.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Laundry list of tweaks, fixes, and overall enhancements to Krastorio 2 Spaced Out for compatability with other mods, consistency changes, and balancing. Adds sprited tech cards to a lot of mods. Patches vehicles added by other mods to work with K2's equipment system. Patches can be toggled in settings.
Small changes concerning balance, gameplay, or graphics.
A scenario modpack in which you start on a space platform and descend to the surface in roguelike missions in the vein of Deep Rock Galactic to retrieve, deliver, and protect while shipping materials because on the surface you will be attacked, especially at night - when monsters will spawn around on any non-artificial tile. Ever orbiting space platform was not safe - don't forget to setup defence.
Scenarios, maps, and puzzles.
This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.
Mods introducing new content into the game.
Welcome to Aquilo! In this mod, you will try to survive on the most remote, cold, and empty planet. However, as we know, there are no basic resources on Aquilo, and this mod will change that.
Large total conversion mods.
Adds a single mega furnace at speed 10 with 20% Base Productivity. All can be changed in the settings. Loader, Belt, removed after mk1. Not the original mod!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Convert ores into an unstable isotope, convert that isotope back into an ore of your choice.
Mods introducing new content into the game.