Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Collections of mods with tweaks to make them work together.
This mod will likely be useless to you unless you play on xDay Server. Various fixes for conflicting mods running on xDay Server.
Mods introducing new content into the game.
Add a H-tree elevation function to the game, selectable in Terrain -> Map Type in the map generator.
Mods introducing new content into the game.
Belts now need power. All of them. Including all the modded ones.
Mods introducing new content into the game.
Every item is a resource. If your mods error while running this, disable all then edit the max resources. Configurable.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a command that exports recipe, item & fluid, assembler, miner and resource data in a JSON format
Adds a new ore that breaks down into 9 useful intermediate products that also happen to be good for branding.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod increases the Angels construction bot speed so it is no so tedious to wait for them to build stuff.
Small changes concerning balance, gameplay, or graphics.
Provides a combinator that provides global robot statistics to the circuit network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
(If people will use this fully customizable mod etc then I'll continue to develop this mod. I made this mod to try another concept of mod data. Is this mod gives more UPS?) Simpler than X100 assembler
Mods introducing new content into the game.
Recipe extension for the mod Space Exploration to convert coal and vulcanite into the respective other material.
Mods introducing new content into the game.
Mods introducing new content into the game.
The goal of this mod is to depend on every other mod in the mod portal, so you can install every mod with one click. Currently does not work, I will bump the major version number when it works.
Collections of mods with tweaks to make them work together.
!!! THIS IF FOR MY PERSONAL EDIT OF THE MINER DRONE MOD NOT THE ORIGINAL BY KLONAN !!! Stuff as many drones as you can into those mining depots! Settings to set depot capacity and drone stacksize.
Small changes concerning balance, gameplay, or graphics.