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All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vinalla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details. Hotfix for the unit spawning crash
Mods introducing new content into the game.
Replaces vanilla gun turret sounds with Korone's "Wan"! ターレットの物音は戌神ころねの「WAN」!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
changing arborium mode graphics and adding some recipes like burning wood to get charcoal.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod changes how Electricity Works And adds new things for example an Fissionreactor and it makes that cables cant suppoort infinity electricity.WARNING!!! This Mod is very complex so it could be painfull to play it on your first run
Large total conversion mods.
(Recipe changes in Mod Portal description) Modified version of a crafting tweak mod called Space Exploration Crafting Tweaks
Small changes concerning balance, gameplay, or graphics.
Small personal mod that I am uploading for potential use with friends. Handful of changes that just makes my personal experience a bit more streamlined, but also several options available for anyone that wants to customize their use of this mod for their own personal play, as almost every feature can be turned off independently from others.
Small changes concerning balance, gameplay, or graphics.
Your recipe book is all mixed up! You must find a way to build your factory using a unique fish-based recycling mechanic.
Large total conversion mods.
Adjuststs colors and variations to make certain items more distinguishable by colorblind people.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A fork of Strath's ScanningRadar mod. A scanning radar that sweeps an arc. Control range, speed, arc, and direction via circuit network signals, now supporting blueprints!
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more configuration options to modules, and allows you to change how many tiers of each module there are. Huge credit to tocko73 for the original ModuleOverhaul. Infinity icon from Stockio on Flaticon.com
Mods introducing new content into the game.
Use your power network to power your equipment grid.
Mods introducing new content into the game.
1 Coal to 50 coals. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Removes patreon messages and mod version watermark from Space Exploration mod.
Small changes concerning balance, gameplay, or graphics.
Sells items via neutral force as AI to other forces (doesn't support auto prices) (set prices in neutral force to use it) [Free market] You can use https://mods.factorio.com/mod/trading_system instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increase locomotive and wagon max speed, add infinite braking research
Small changes concerning balance, gameplay, or graphics.
Modpack utilisé par As2pik en live. Version Krastorio et Space Exploration
Collections of mods with tweaks to make them work together.