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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds an Advanced Artillery Remote to the game that finds nearby spawners and worms and lays down an optimized set of artillery flares.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds very basic early equipment for use in armors which have equipment grids well before most good equipment is researched, such as those in quick start mods.
Mods introducing new content into the game.
Original author: DellAquila. A mine that has a storage space to don't stop mining when you don't have space in the belt. Now with support for Bob Mining Drill
Mods introducing new content into the game.
Adds more pipe connections to allow assemblers, chemical plants and refineries to pass through fluids, like electric miners do. Modified version based on EnigmaticAussies work, with configurations for SE entities added
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
UPS friendly nuclear, achieved by converting a set of power plants into a single game entity. Removes all non-scalable calculations encountered by nuclear in a megabase; however, it still requires the ingredients, space, and fuel to use it.
Mods introducing new content into the game.
Adds lead ore and plates to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and a few other places. Compatible with RSO, Krastorio 2, Space Exploration and other mods. A standalone piece of BZ Mods. With graphics by snouz.
Mods introducing new content into the game.
Xchos Coal Reactor, the Portable coal reactor generating energy for your suit
Mods introducing new content into the game.
Free (or restrict) the use of modules and (optionally) add in lots of new ones.
Collections of mods with tweaks to make them work together.
Don't want multiple sophisticated weapons, just want a powerful endgame weapon? Only the minigun was taken from the "akimbo" mod. Recipes and researches have been adapted. (Updated: Installation Error Solved)
Mods introducing new content into the game.
Converts all possible entities like assemblers, refineries or chemical plants to a burner variant that requires fuel.
Mods introducing new content into the game.
Removes Electric Poles, Power Switch, and Combinators collision, also allows building roads from Transport Drones from Klonan
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
(Recipe changes in Mod Portal description) Modified version of a crafting tweak mod called Space Exploration Crafting Tweaks
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
changing arborium mode graphics and adding some recipes like burning wood to get charcoal.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod changes how Electricity Works And adds new things for example an Fissionreactor and it makes that cables cant suppoort infinity electricity.WARNING!!! This Mod is very complex so it could be painfull to play it on your first run
Large total conversion mods.
Mods introducing new content into the game.